The Lost Heir Trilogy

Honestly, @Lucid , the new try to take dagger away option is a really cruel joke.

That was done so that a person could struggle with Red without trying to kill them. :slight_smile: Allows both a win or loss, while staying in character. :slight_smile:

2 Likes

Red is a menace to all the various MC roles. Just saying.

BTW - my rewrite goes live on Monday - :smile_cat:

1 Like

Post update, my even more OP badass MC:
Kelian, the dragon-rider.
Health: 100%
Specialized Training:
Squire Levels: 2
Ranger Levels: 1
Knight Levels: 1
Prestige Class: Dragonrider

MORALITY:
Good: 100% Evil: 0%
ABILITIES:
Agility: 90%
Charm: 100%
Endurance: 95%
Perception: 93%
Strength: 100%
Willpower: 23%
SKILLS:
Archery: 100%
Devices: 9%
Magic: 26%
Blades: 100%
Stealth: 39%
Unarmed: 20%
KNOWLEDGE:
Arcana: 70%
Geography: 89%
History: 71%
Nature: 82%
Religion: 70%
RELATIONSHIPS:
Petra: 100%
Karl: 100%
Theo: 100%
Bran: 87%
Lord Vale: 87%
Lord Tovor: 84%
Archmage Cumari: 100%
Arthur: 90%
Your mount: a mighty dragon named Parnaxxus.
Misha, your bear companion.

KINGDOM
Army Surplus Size: 100%
Army Power: 100%
Army Morale: 100%
Army Food: 1%
Citizen Reputation: 100%
Citizen Fear: 20%
Army Delays: 3

TATTOOS

  • a white circle on your shoulder-blade

INVENTORY

  • a pouch on your belt containing 968 gold
  • a sword on your belt
  • a holy symbol dedicated to the goddess Auriel hangs around your neck
  • a dagger on your belt
  • a bow strung over your back

A backpack containing:

  • a rope
  • a lantern
  • a water skin
  • flint and steel
  • a hammer and a few iron spikes
  • a sleeping roll
  • a package of poison
  • a letter from Sir Grady, your foster father

You are wearing:

  • your clothing
  • the Circlet of Daria, resting on your head
  • the Cape of Shadows over your back (+20 Bonus to Stealth)
  • the bone Necklace of Nature around your neck (+20 Bonus to Nature)
  • the Gem of Seeing in your pocket (+20 Bonus to Perception)
  • the Cloak of Spiders over your shoulders and down your back
  • Thuja’s Belt of Speed around your waist
  • your family signet ring (+3 to All)

Impressive, here’s mine

Davion, the iron-willed demon summoner.
Health: 100%
Specialized Training:
Squire Levels: 1
Priest Levels: 1
Guard Levels: 1
Knight Levels: 1
MORALITY:
Good: 100% Evil: 0%

ABILITIES:
Agility: 49%
Charm: 93%
Endurance: 87%
Perception: 74%
Strength: 52%
Willpower: 75%

SKILLS:
Archery: 83%
Devices: 3%
Magic: 31%
Blades: 100%
Stealth: 56%
Unarmed: 0%

KNOWLEDGE:
Arcana: 100%
Geography: 23%
History: 34%
Nature: 64%
Religion: 73%

RELATIONSHIPS:
Gale: 100%
Jess: 95%
Theo: 78%
Brinn: 93%
Lord Vale: 73%
Lord Tovor: 83%
Archmage Cumari: 100%
Myles: 90%

Your mount: a well-trained tournament horse named Spirit.

KINGDOM
Army Surplus Size: 100%
Army Power: 100%
Army Morale: 100%
Army Food: 0%
Citizen Reputation: 100%
Citizen Fear: 5%

Army Delays: 8

TATTOOS

  • a white circle on your shoulder-blade

INVENTORY

  • a pouch on your belt containing 340 gold
  • a sword on your belt
  • a holy symbol dedicated to the goddess Auriel hangs around your neck
  • a dagger on your belt
  • a bow strung over your back

The torn remains of a runebag which used to contain:

  • a Demonstone glowing a soft blue inscribed with the name “Xi’atta”
  • a Demonstone glowing a greyish brown inscribed with the name “Zon’ch”
  • a Demonstone glowing a dull green inscribed with the name “Brahl”
  • a Demonstone glowing many colours inscribed with the name “Tyborr”
  • a Demonstone glowing a shimmering silver inscribed with the name “Gaa’bon”

A backpack containing:

  • a rope
  • a lantern
  • a water skin
  • flint and steel
  • a hammer and a few iron spikes
  • a sleeping roll
  • a package of poison
  • a letter from Sir Grady, your foster father

You are wearing:

  • your clothing
  • the Circlet of Daria, resting on your head
  • the Cape of Shadows over your back (+20 Bonus to Stealth)
  • the bone Necklace of Nature around your neck (+20 Bonus to Nature)
  • the Gem of Seeing in your pocket (+20 Bonus to Perception)
  • the Cloak of Spiders over your shoulders and down your back
  • Thuja’s Belt of Speed around your waist

6 Likes

What… What if I had
Good: 99% Evil: 1%

YEAH… I stole a candy bar for that 1% Evil.

2 Likes

100% good is impressive, be proud

here’s mine:
Arthur, the knight champion.
Health: 100%
Specialized Training:
Squire Levels: 3
Knight Levels: 2

MORALITY:
Good: 100% Evil: 0%
ABILITIES:
Agility: 44%
Charm: 94%
Endurance: 58%
Perception: 28%
Strength: 100%
Willpower: 23%
SKILLS:
Archery: 68%
Devices: 3%
Magic: 3%
Blades: 100%
Stealth: 5%
Unarmed: 6%
KNOWLEDGE:
Arcana: 37%
Geography: 54%
History: 59%
Nature: 45%
Religion: 38%
RELATIONSHIPS:
Theo: 100%
Gale: 100%
Karl: 100%
Bran: 70%
Lord Vale: 96%
Lord Tovor: 63%
Archmage Cumari: 94%
Tom: 83%
Your mount: a well-trained tournament horse named Spartacus.

KINGDOM
Army Surplus Size: 100%
Army Power: 100%
Army Morale: 100%
Army Food: 40%
Citizen Reputation: 55%
Citizen Fear: 0%
Army Delays: 5

INVENTORY

  • a pouch on your belt containing 236 gold
  • a sword on your belt
  • a holy symbol dedicated to the goddess Auriel hangs around your neck
  • a dagger on your belt
  • a bow strung over your back
  • a black runebag with 4 Demonstones in it

A backpack containing:

  • a water skin
  • flint and steel
  • a sleeping roll
  • a package of poison
  • a letter from Sir Grady, your foster father

You are wearing:

  • your clothing
  • shiny silver plate mail armour
  • Thuja’s Belt of Speed around your waist
  • your family signet ring

Terrible choice to choose squire after the sheep job.

squire is good enough for me, I had the most fun as a knight

How’d you manage to get two levels in knight?

Win the Knight contest, and then hone your skills as a Knight in Ludd.

1 Like

Winning the knights tourney gets you to level one and near the end of the game you get the option to hone your skills as a knight, getting you to level 2

Just those for now. However, we’ll be able to expand further on prestige classes in LH3. Considering the fact that Dark Knight seems to be the equivalent of an Antipaladin in this world, I’d imagine we’d begin getting deeper into corruption and evil divine magic. I’m personally hoping that a Necromancer could quest for a ritual for Lichdom and become immortal.

1 Like

Maybe for the ending, but not mid-game if you ask me… I’d not mind if we find the way to do it mid-game - because I find it a bit unlikely many’d follow an obviously evil undead king, though there could be ways of circumventing that - and start the preparations from there, but the result only appearing in the ending… Just as long it doens’t end like this, through if it did, could be funny in it’s own way:

“I once knew a Red Mage of Thay
Who dreamed of lichdom some day.
He said he knew how to do it.
But he still managed to screw it up in the funniest way” :laughing:

Reminisces about the days of LOaW