i still think in the long term may be more selling, take into note that cog are more quality checked too, thats some point in favor.
(by the way if the dryads only has 1k is mainly because there is not many people that like riddles?.. im pretty sure your other 2 games are going to sell good , i have to say that i did try the demo of that game and was not really my thing, then i tried the Price of freedom and was amazed, the lawless ones just blew my already good impression of you as an author )
I think I must’ve misunderstood. What the notes specifically said is; “66: wrong answer. There needs to be upside to this.” and “66: wrong/passive answer. There needs to be an upside.” Which I took to mean that the protagonist should receive a reward regardless of whether they help or not.
In the end it’s your choice but i vote for option 3 as well, if you think some things can be improved IMO you should work on it, get some feedback, etc…
It will take more time but i think it’s worth it, from a game development stand point.
Well… i personally think that it was the appeal of the games/products which contribute to the sales, not necessary the brand or label of its release and i don’t think there is “easy” sales …
Like you mention, the difference between CoG and HG is their “essence” of presentation , which has its own pros and cons , now i get the picture on why we can receive unceremonial “death” in Tin Star and Zombie Exodus …Lol
As for the quality of editing , hmmmm… yes, it seems CoG will receive professional help ( that is a massive advantage)… while HG depends on the author’s personal fans’ assistance , sometimes the enthusiastic and passionate fans may drive the final product to the next level , but that is not a guarantee since it depends on how deep your fans are willing to help But i suppose HG will give you more freedom to express your own vision … there should be no absolute pros and cons for both paths
Got the outline work for Viper done. Not really as happy with this one as I was with the other two. Something seems slightly off about it, but I can’t quite tell what it is… Maybe her head is too big? I’m not sure, but I’ll try to figure it out.
Finished coulouring Viper. Still not quite as happy with her as I am with the other two, but I guess it’s just easier for me to draw people from the front.
Took a quick break from drawing characters to draw the Rhapsodian currency of Copper Cogs, Gold Gears and Silver Sprockets. Not sure where in the game I’ll use this picture, but it was fun to draw, and I’m sure I’ll find a use for it.
I definitely will, but I think that a lot of people don’t really check the stats section, so it would be good to include them in the game somewhere too.