One thing I’ve been specifically asked to change is the part where, in the origin stories, the protagonist is given the option of helping someone, and in exchange they’re given 50 gears. But I’ve been advised that there should be some kind of reward, even if the player fails at helping. I feel very reluctant to give the game a structure like this, because it feels like… What’s the point? What’s the point in helping if you still get the reward when you don’t help? And what’s the point of having stats if the result is the same regardless of whether the stat is high or low?
That’s not what I said at all.