Any way you’d consider making a difficulty setting? Because some of the things seem to be much too difficult/unrealistic in the bad sense. After all, usually we should have a lot more scientists available to us, especially if there’s evidence of the end of the World (Operation Paperclip comes to mind), the US government still has a military, meaning that we should only be focusing on development and research, nothing else, because the military budget is already pretty huge (even with the huge 400 Billion, the Military would still beat it by about 200 Billion). The Space program should get a budgetary Carte Blanche, you know, since all of humanity is at stake, as in, there should be the option to either fire scientis, or loan them out to other departments/nations. Also, the whole “Korea finds out story arc” is, and I don’t mean to be a dick about it, but it’s kinda ridiculous/convoluted. The Japan thing, will hike interesting, shouldn’t come at the expense of budget cuts, they US already has a foreign aid budget, and if they needed more, they could easily take out a deficit loan for it (it’s what we do), although I really enjoyed the negotiations part of it, and the selling of seats, but again, realistically, unless I had full authority, I should have been fired immediately, same with assigning seats to different people without even having set a criteria for acceptance into the ship (speaking of, other than a reduction in space, anything different between the basic 3K people habitation quarters, and the 1K luxury habitation quarters in the game?). Also, don’t know if I mentioned it, but a save system would be highly appreciated, and also, even if the robot and the cyborg upgrades cost extra, shouldn’t we have a pretty killer salary and have the option to do all the upgrades (both cyborg and robot).
Sorry for the rant, but the game is great, it’s got a lot of potential, but I also wanted to get my pet peeves out.