Minor Code Update

  • Content warnings are now present and togglable, either at the beginning or in the stats screen “settings” menu. When enabled, they will precede each chapter. If you’d like to see something specific included in these warnings for a certain chapter, just let me know!

  • Pronouns are now toggleable at any time in the stats screen “settings” menu. A little more about potential pronoun errors below.**

  • Overview panel of stats screen rehauled with some new banners and flavor text. The majority of other numerically-detailed stats are available in the other stat panels.

  • Corrected some typos and pronoun variable errors.

  • Updated the QSM in prep for chapter two.

**I changed the behind-the-scenes variables for pronouns to make coding more straight-forward for me, so I think that, rather than erroring, those with old save files will run into a glitch where any pronouns will show not show up. I think that should be correctable, if it applies to you, by selecting your pronouns in the settings menu in stats.

If you notice that anything is missing from the QSM/you get any errors during chapter one after using it to skip the prologue, let me know!

6 Likes

Some art I guess? I know my anatomy is crap but it was fun to do. I would added more like the guards and the prisoners but I was tired so…

Summary

The prisoner and the storyteller

5 Likes

Art! Based on my story! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!! Thank you!!! :two_hearts:


(P.S. I’m obsessed with your MC literally facepalming LOL.)

4 Likes

Yea she was really done with her delightful companion, lack of food and stability will do that to you.
I forgot to say how much I like your writing, it really funny and when I read it flows really easy. Keep up the good work!
P.S. My favorite scene was at the walls the Mc was admiring them and hating them at the same time. I love it, the description was great and I would draw that if I feel like it would do the scene justice.

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Thank you so much! :pleading_face:
I can’t wait to put out more, and who knows! Maybe MC will find other things to hate-but-also-begrudgingly-admire… Maybe:eyes:

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A minor update will be uploaded in the next day or so; it’s got some bug fixes, but more importantly, it restructures some stuff with the prologue.

Right now, the prologue is pretty much already a chapter, so I’ve split a few small scenes from the current prologue/chapter one and spliced them into a new, short prologue. The current prologue will be renamed to “chapter one,” and the current chapter one will become “chapter two.” As a result, the currently-in-progress chapter two will actually be named “chapter three,” and the new “prologue” will be a mix of spliced scenes and new content.

If you read that and did something like this, that’s understandable:
!shrug

To recap, what’s happening is a renaming of chapters to make room for a new prologue that better serves the role of what a prologue should be:

  • (New addition) → new, short prologue
  • Current prologue → renamed to chapter one
  • Current chapter one → renamed to chapter two
  • Upcoming new chapter (previously would’ve been the “second”) → the new chapter three

Why, you ask? After some personal reflection, I decided TGF needed a shorter prologue that served as more of a hook and less of an all-in chapter, hence the re-arrangement. Not much has changed, but there might be a few continuity errors (or quickstart errors) as a result of the splicing and renaming of some coding segments. I’ve tried to eliminate as many as possible but, well. Heh. I’m only human, after all.
!oprah

The content of the new chapter (formerly would’ve been named “two,” will now be named “three”) remains the same. Since this update is minor and not a significant content update, I will not be updating the thread title/“last updated” stamp to prevent confusion.

For anyone curious about the new prologue segment, you can expect it in the next day or so; I will quietly release it into the wild and let it do its thing.

Also, if you’ve made it to the end of this extremely long post, which I intended to be three sentences long… er. Congrats! I rambled. Again. :partying_face:


EDIT: Forgot to mention! Previously, Maximus’s fate could be (relatively) easily determined by reading the code; however, I felt like that was a little dull and lacking in spice, so I’ve adjusted that code segment. If you pick the option to give Maximus advice (rather than directly saving him (which results in MC knowing he’s alive) or directly abandoning him (which results in MC knowing he’s dead)), depending on your relationship with him (positive or negative) there will be either a 70% randomized chance that he lives (if the rel. is above the threshold) or a 70% chance he doesn’t (if the rel. is below the threshold). This way, those who don’t want to be super warm and Fuzzy with Maximus aren’t automatically locked out of the possibility of Maximus being alive and later returning, and those who are only lukewarm don’t guarantee his safety.

I think most people don’t choose to be buddy-buddy with Max and thus fall into this “give advice” category, so it’s a bit more fun with a splash or randomization. This way, nobody can know for sure what’s become of Maximus–not even me! It’ll make for a fun (or maybe a horrible?) surprise later. :wink:

28 Likes

Drat! I really like Max and I want him to live. Heck I was disappointed he wasn’t going to be an ro later on. :disappointed:

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