THE ELDER CRYSTALS HIATUS
As most of you know, I recently released my second IF game, The Hidden Sanctum. The feedback I got for that game made me realize that I may not be ready to work on projects as large and expansive as The Hidden Sanctum or The Elder Crystals.
If I want to do these more complex stories justice, I have to work on how I create and explore characters and their arcs. I have to figure out how to make their voices more unique, and that’s exactly what I’ve been working on since the beginning of June.
I’m doing this through the study of personality types (Enneagram&MBTI), as well as through a lot of practice. I started writing scenes with nothing but dialogue, like in a screenplay, and I can already see a difference.
I also decided to take my time with this.
Time—or lack of it—was my main issue with THS, ToEN, and TEC. I kept pushing myself to go faster, which lowered the overall quality of the games. For example, it took me more or less as much time to write Temple of Endless Night (200k words) as it did The Hidden Sanctum (360k words).
Because of this, I have no choice but to put The Elder Crystals on hold. I am making this decision with a heavy heart, but I see no other option. It would be one thing if I disagreed with the feedback, but when even I can see the issues, that means they’re real, and I need to figure them out before I can do anything else.
As for what I’m currently doing, all this research inspired me to start working on a new project. It’s much smaller than THS or TEC, and the stakes are lower. I’d classify its genre as something between cozy fantasy and cozy mystery.
It features a small cast of characters, which is a perfect opportunity for me to work on the issues I talked about. I only have a few weeks put into this work, but I can already see a difference.
I don’t know when I will be back with new content, but when I do return, it will be with a new demo. Take care, and I will see you then!