Great feedback! Lighthearted is the tone I go for in most of my writing. I’m not someone who can stay serious for long stretches.
I am surprised you got there so fast. And when you trigger the king’s low reputation event, it has an option to suck up to him and keep playing, but I guess you preferred death instead. I realize it’s not the most realistic story, even aside from the magical elements, but I did want to make it so that you can’t thumb your nose at the monarch forever without consequence. Even then, there’s ways to make him happy without being a bootlicker. As a general rule anything that saves money, maintains deocurm or is a creative solution earns his respect (like the egg choice). And if your favor with him is high enough, you can actually get him to put Alana to the side, because that’s life: people put more stock in the words of someone who is with them instead of against them.
That being said, I wonder if I should tone down a few of his negative favor moments. I wanted to make sure the subroutines at least occasionally triggered, but I don’t want it to be so crushing that it prevents certain playstyles entirely. That being said, a prince or princess who remains aggressively antagonistic to the people around them with power over their continued existence is probably going to have a rough go.
No same-sex romance options here, it’s not something I was comfortable writing and I am not a fan of gender-flip RIs anyhow.
I have never done early death scenes like this before. When I decided this game felt right to have some, my goal was to make sure they were 1. Avoidable and 2. Telegraphed as much as possible so people didn’t feel blindsided. Only y’all can tell me if I have succeeded. That being said, I doubt I would remove all of them at this late date. I have a bunch. Like, well north of 15.