So a Light update.
I was looking for my paper notes for the Civil Evolution since most of my digital notes were on my phone. and I came across another project of mine, an X-com Like boardgame, so I've started working on that again, I may even turn it into a Choice script game depending on where my interests take me.
I've also been asked to make a Character Generator for the Pen and Paper RPG Fading Suns, by Holistic Design. I'm using Choice Script to help teach myself how to do complicated scripts, I may post it here if It works out.
Last, I've decided to make some more changes to chapter one, Going with what I already posted.
The Machine invasion Arrival date will be random as previously stated. But the start date will be chose-able. more in the Vein of Easy Medium and Hard. you can choose any year between the Easy (that is the earliest year) to the Hardest (that is the latest year, only five years before the invasion give or take six months) or having a random starting year.
Each year is divided into 12 turns each, so at Hard, you have between just 66 to 54 months before the Invasion. with a Min of 36 months before your recruitment. At Hard, it is possible to fail to be recruited, and even if you are recruited its possible your ship isn't ready when they arrive.
At Easy you will have around 186 to 174 turns before the Invasion.
At Medium you should have around 126 to 114 turns before the Invasion.
What is a Turn you ask?
Its a Month, and everything you can do in a month at least Gamewise. Travel from Area to Area will require a Month, so from the Inner System to the Jovian system takes a month. This is also true if you go from the Saturn System to the Inner System or Jovian system. Its somewhat arbitrary I know, but it makes for a good average should we be using things like Fusion drives and EM Drives to get around the system. Things you do in each area can (and will) trigger events that will require some problem solving, to fix. The Early game will acknowledge that the Machines are coming but propaganda will dismiss the threat. so the Main thrust of Chapter one is making a successful business in your chosen field(s). This will serve as a platform to help you build up your ship and unlocking some technologies and modules for your ship. Also, at least two events are of a political nature (Elections) and who gets elected makes a big
difference on the funding you get for your ship and the access to certain modules.