The Civil Evolution (Title and Game WIP)

So Some of you Might remember my Monstrous Kingdom Idea back in March? and I have been working off and on, on it since then, but after going through about four different combat systems, and getting really frustrated in the process, I decided to work on something else, that doesn’t require a large dynamic fighting system that reacts to the player. :slight_smile: I also realized one of my biggest mistakes was the lack of planning so I hope to make up for it with my next idea. this is actually an idea for a story and game I had close to fifteen years ago.

So I present The Civil Evolution
Yes, the title is a work in Progress. :slight_smile:

The Story: Humanity of Earth has expanded into the stars. only to find them empty or so we thought. FTL ships were deemed impossible. But a limited form of FTL communication was developed. three thousand years later Humanity had plateaued technologically, Slow Ship Colonizers slowly spread Humanity from star to star. This is when we Meet the Machines. Single Minded, Implacable, and desiring only one thing, our destruction. No attempts to communicate were successful and no single system could do more than slow them down. worst was they seem able to track humans where ever we were, even in deep space. their ships traveled bellow the speed of light as did our but their ships were capable of a much higher speed than ours.

Three hundred (ish) years later it was only Earth and three extra-Solar colonies left. This is when two discoveries were made that changed humanity forever. First was that the Machines were Tracking humanity based on our thought patterns, it required a concentration of us but a ridiculously small number, all the same, they could track any group of humans greater than three. How they did so we never learned but Humanity could not survive in groups of three.

The Second discovery was a viable FTL drive if humanity was willing to stretch the word viable. To work it needs an incredible amount of power to work even once, but once launched the ship could travel anywhere from ten to a thousand times the speed of light and maintain that speed almost indefinitely.

Of Couse, the only way to power these drives was to make the Sun go supernova.

Thus the Twofold objective of the Phoenix Project.
Earth is doomed, We will draw the Machines in as many as we can and then detonate the sun, and push hundreds of seed ships into FTL, where they arrive they will create a new civilization, one that is not human in an attempt to overwhelm the Machines with too many civilizations (all prepared to fight them) and make the Galaxy safe for Humanity to be reborn from the Gene Banks onboard.

You are one of the Seed ships captains.


Game Plan So Far.
Civil Evolution.

Game Goal: Take a creature with a potential to become Sentient and create a new race on a far off world. With the hope of avenging a dead Earth and rebuilding humanity.


1. In the Beginning:
Setting introduction. Genocidal Alien War Machines have been attacking human colonies for hundreds of years. Humanity stands on the brink of annihilation. The Alien War Machines seem capable of targeting Human Thought patterns from light years away in any concentration above four individuals (How and why not important). Earth High Command launches the Phoenix Project. When Sol is finally attacked Earth command will hold out for as long as possible then trigger the project. This Will cause Sol to Supernova, but will launch hundreds of small (ish) one crewed ships into FTL, (and it is hoped destroy a large chunk of the Alien fleet. Each Ship has one mission. Find or create an ecosystem on a new world, raise one race to sentience, guide it thru out the years until they reach space and then turn them towards the war on the machines. Avenge humanity. Then once the Machines are gone, with the help of the Race you’ve guided thru the years see to the rebirth of humanity using the stored Genetic material on board your ship.

the New Stats
Agility: This is how well you move and is used in personal combat. Starts at 5
Endurance: This is your general health. Within the Republic, health care is free and mandatory for those under the age of Majority (22). Endurance is decreased as time goes by and can be further reduced by events it can also be increased by events. it is also used in Chapter 2 to determine how many actions you get per 3 month period. Starts at 10
Charisma: This is how well you communicate and how well you read people, it is used when you need to convince someone of something. Starts at 5

IQ: IQ is handled differently than the Other stats because I now intent that it will come into play in later chapters (mostly as part of a Hint system). Having a high IQ will also make stat switching possible in the events (using Agility instead of Charisma or Endurance for instance) as you can see other ways of doing things. It starts at 7

Rank: You gain a rank via the different careers, Military, Science, or Commercial. All Ranks will come into play in Chapter 2, (you get different bonuses based on those ranks, but collectively they are used to create your budget)

Weapon Skills: I was initially opposed to adding weapon skills since I thought they would have limited utility but the more I look at how I want the stories in the Ages to go the more I realize they could have an impact so I’m including them here.
Guns, Melee, Missle, Armor, AI Warfare.

You Age now Starts at 14.

You get to select your Starting Gender:
Male or Female.

You get to select your Race:
Human, that’s baseline Humanity, more or less what we are today. They select one of four genetic heritages, (essentially getting +1 Agility, +1 Endurance, +1 Charisma, or +1 IQ)
Human Enhanced, That a genetically superior version of humanity. Their genetic code has been “cleaned” by removing many genetic diseases and strengthening positive traits, they also need to eat less because their digestive track has been tailored to favor processed foods (they have a strong dislike to raw foods like carrots or apples), tend to get sick less, and will live longer. They also tend to be more intelligent +1 IQ and get along better with people +1 Charisma. But they tend to be slower to move because of their diet and because they have a habit of overthinking their actions -1 Agility.
Cybernetic, At a young age you suffered a mishap, either an accident or an untreatable condition, and you required replacement organs or limbs. (a Selection is available) but you take anti-rejection drugs or have had your immune system adjusted to accept the implants -1 Endurance

Legs: Your legs were crushed in an accident, your new legs are much stronger than your old ones +2 Agility
Arms: Your Arms were crushed in an accident, Your new arms are much more useful, Stronger +1 Agility, and can have so many useful tools and gadgets built in +1 Robotics.
Heart: You had a congenital heart defect that went undetected, through malice or mistake. when you were Ten you were implanted with an experimental Bio-Heart Implant, +1 Agility since it works better than a natural heart, it also manufactures its own anti-rejection drug. You learned all about the science behind behind your new heart, +1 Biology.
Lungs: An accidental radiation exposure left you with an extremely aggressive form of cancer, while normally easily treatable with nanites, your cancer was systemic and quite advanced before anyone realized what it was (radiation treatments are considered routine, and they thought that was all you were suffering from). While they saved your life your lungs were destroyed. They were replaced with an experimental Bio-mechanical Nano-hive. it is capable of storing oxygen and filtering contaminates much, much better than natural lungs. +1 Agility. and an added bonus by the time you were 14 you realized you could exert some control over the Nano-hive and create pheromone clouds that helped you influence others +1 Charisma.

You get to select your Origin:
Mercury, Venus, Earth, Luna, Mars, Belter, Jovian, or Saturn. There is no Neptune origin since it would be functionally identical to the Jovian origin
Each Origin affects things in chapter 2 and gives you a slight bonus and bias in the sciences.

Mercury: +1 Geology, +1 Engineering, -1 Chemistry (Subject to change I’m not entirely happy with this one)
Those that grew up on the Mercury dark-side habitat were the children of Geologists and Engineers and learned about extreme mining from an early age, but because everything was controlled and most goods imported (such as food) they learned that “Chemistry” was someone else’s job.
Venus: +1 Robotics, +1 Engineering, -1 Physics
Those that grew up in the Venusian Habitats learned that Robotics was life, with the extreme temperatures of Venus’ surface failures in the robotic miners were distressing common. as a Child they spent a lot of time helping fix and build new miners for the surface operations. However, because of the substantial orbital infrastructure leftover from the terraforming project, they tend to have a skewed view of physics.
Earth: +1 Biology, +1 Chemistry, -1 Physics
The Human Homeworld. Those that grew up here had a life most like us today. Unlike their cousins in space, they lived and breathed in a very active world. Most notably is the abundance of nonhuman life (animals). Children from Earth gain an innate understanding of animals and weather. But because Earth has a relatively high natural gravity (unlike say the Moon or Mars) children here don’t see Physics the same way… more of an up and down force.
Luna: +2 Engineering, - 1 Geology
The Moon is heavily colonized by this point, and the only thing holding the domes up are a few tons of steel and glass. Children of the Moon are taught how to react to and how to fix problems with their aging life support systems, and as the busiest port of call in the solar system, they also learn a lot about the ships that make their world possible. Unfortunately, the Moons Geology isn’t all that exciting, and this tends you color your view that all worlds are like this.
Mars: + 2 Biology, -1 Engineering
Mars hosts the Second largest human population in the solar system, and close to two-thirds of it are involved in farming. With the successful terraforming of mars, it’s considered a Paradise… if you’re a plant. Animal life is strictly controlled, in fact, the entire global biosphere is strictly controlled, and you learn about the whys, whens, and hows of these systems from a young age. However, with the 0.376g gravity, the importance of engineering is lessened.
Belter: +1 Robotics, +1 Physics, -1 Biology
Those that live in the Belt, are called Belters, (or Rock Rats, if your feeling derogatory) live a hard and fast life. unless you live in one of the stable colonies on an asteroid like Ceres, your habitat is always under threat from stray rocks, and some are smaller than a penny. Children here learn the importance of relying on their machines and learn very quickly in properly judge the course of an object taking into account even microgravity. However, their habitats rarely have room for more then Hydroponic farming. This means there is little rooms for animals even pets, which means a lack biology training since largely the hydroponic systems are too important to allow untrained individuals to meddle with.
Jovian: +2 Chemistry, -1 Geology
The Jovian Gas mines are legendary in the solar system. Originating in Pre-Machines times and collecting the fuels for humanities expansion into space, After two thousand years we still rely on the gasses harvested here. Children learn from their parents all about Chemistry and how important it is to the rest of the solar system. however, Jupiter which everyone focuses on has no Geology, at least until you get to the Metallic Hydrogen core.
Saturn: Random Education +4, -2 spread randomly
The Saturn Labs, have been in operation since the Alliance of Worlds was formed. for Hundreds of years it has been the home of the Sol’s Fleet Science Corps, and while there are many, many, many independent labs and facilities in the area most children here are born to the staff in the labs. They tend to have an ecliptic mix of education, mostly depending on the lab-hab they were raised on. They may have a broad range of science or one really good one, but they tend to specialize early, developing a bias against other one or more sciences as “Less important”

Family: You get to choose your level of Family. Family can also come into play in Chapter 2.
Extensive Family: This means you come from a big family, and more than that you actually like them. This is the typical Nukular family. This applies a -2 Endurance penalty because you are more likely to avoid dangerous situations that could affect your family, but you get a +1 Agility and +1 Charisma,
Family: This means you have family somewhere in the solar system, they may be the kind you like or not, but it usually indicates a single parent or unusual family situation. No bonus or penalties.
Ward of the State: Ward of the state is a nicer name than “Orphan”. Yet that is what this means, you grew up in a group home, you get +2 Endurance and +1 Agility as it took a lot of both to thrive in that environment. However, you have no family connections to speak of.

The Events:
Each Event contains a series of choices for each of the four years you spent there. There will be a risk/reward mechanic in place, you can take greater risks, but if you do and fail you suffer greater penalties. Example, you volunteer to be a team leader in the Marines. The Next page will tell you how you did, and there will be a slight randomization, it will roll from -1 to 1, I’m calling this the Luck Roll, and add it to your stat necessary to complete the event. Options you don’t qualify for will be grayed out, and you qualify for the choice when your stat is the same as the difficulty. Some events will also use multiple stats, as well as some sciences (sciences don’t get a luck roll they either help or don’t). Each time a stat is used it gets a Luck Roll. so events that take use multiple stats are harder, with a greater chance of failure. Meaning there is a 66% chance of succeeding any choice you make in a given event. with a 33% of Failure, and 33% chance of doing exceptional. (requirements will be listed in the Choice) for multiple Stat events, there is a chance for a greater degree of failure. Failures (-1) give penalties and spectacular failures (-2 or more) even more so, success gives rewards (0) and exceptional successes (1 or More) give better rewards. The last “year” is always the hardest. the Choices for the last year get replaced based on how many Spectacular Failures, Failures, Successes, and Exceptional Successes, as they expect more… or less of you depending on your Career so far. The last year can also unlock a bonus for the following year.

While the first is mandatory, then the MC can select their path. At any time after the first two events, they can Join the Phoenix Project to end the character creation process and begin chapter two.

The First Event is the mandatory boot camp. Everyone does it. No exceptions, even if they come from a “rich” family or if they are geniuses that are better off in a lab. Universal health care and advanced cybernetics mean there is no physical reason to be excluded. Every person becomes a ward of the State officially at this point. Each “Path” will have a requirement (Dang you @Rogar!!! :slight_smile:) so your Race and Origin helps determine your Career.

There is a Choice between paths, All give you your basic equipment (what kind of weapons you know how to use) and story hooks that are used later.
Flight school: Fancy yourself a Flight jock eh? Requires Physics 1
Navy officer School: Command school. Requires Charisma 6
Marines: No matter how far we go we still need boots to hit the ground at some point. Requires Agility 6
Administration: Support Command positions, Police, and investigative techniques. Requires IQ 8
Logistics: Cooking, Cleaning, Driving Miss Daisy Crazy… Requires Chemistry 1 Or Biology 1
Robotics Corps: Building and Destroying Robots, what more do you need? Requires Robotics 1
Science Corps: Lab work more your thing? Join the Science Corps now! Requires Geology 1 or Chemistry 1
Engineering Corps: Building space elevators for dummies. Requires Engineering 1

After Basic training, you move on to your mandatory enlistment period. (since your still under 20 and considered a ward of the state at this point, despite still having contact with your family if any) Like boot camp, you get to choose where you are posted, but each one has a requirement for entrance. Also, each Career listed here is essentially the first level in their associated military careers,

Pilot: You have become a Pilot usually only a shuttle or fighter pilot at this point but you rack up hundreds of hours in the cockpit of various small crafts. Military Rank +1, Requires Physics 3, and Flight School, Logistics, or Officer School.

Officer: You have become a Navy Officer, working on one of the many ships that patrol the Sol system and you “Captian” your own Sloop (a small independent MP Transport, the Republic’s equivalent of a space police cruiser) Military Rank +2, Requires Charisma 7 and Officer School, or Administration

Marine: You’re a Certified ground pounder, this is one of the most dangerous Careers, but it also the only Career that gets the Power Armor skill. Requires Endurance 6

Police: You’re an MP, you can be stationed aboard a ship or at a colony, or even on Earth. Requires Endurance 5, and Admin School, or Officer School.

Transport Duty: You work on one of the thousands of supply ships maintained by the Sol’s Fleet. Duties include Lifting… and setting things down again in a slightly different spot… and then doing it again. Requires Flight School or Logistics School

Robotics Overseer: You work at one of the Republics many robotic/automated facilities as a supervisor. Requires Robotics Corps, Science Corps or Engineering Corps.

Saturn Labs: You work at one of the Lab-Habs in the Saturn system, Requires Robotics Corps, Science Corps or Engineering Corps.

Ship Yard Duty: You work at one of the Belt shipyards as an engineer. Requires Robotics Corps, Science Corps or Engineering Corps.

After which, you can begin to choose your own path. You can continue the above military paths or join the ranks of Civilian Science and Economy
Earth University: You have been accepted at the Prestigious Earth University! over the Next four years you will be working to get your bachelor’s in the Sciences, Here at Earth University we offer many programs but we are most well known for our Physics and Geology Departments. Science Rank +1, Requires Physics and Geology 2

Luna University: You have been accepted at the Prestigious Luna University! over the Next four years you will be working to get your bachelor’s in the Sciences, Here at Luna University we offer many programs but we are most well known for our Engineering and Robotics Departments. Science Rank +1, Requires Engineering and Robotics 2

Mars University: You have been accepted at the Prestigious Mars University! over the Next four years you will be working to get your bachelor’s in the Sciences, Here at Mars University we offer many programs but we are most well known for our Biology and Chemistry Departments. Science Rank +1, Requires Biology and Chemistry 2

Saturn Solar Labs: Welcome to the Saturn Solar Labs family! over the next four years, you will be helping us make a better tomorrow. Saturn Solar Labs is a prime mover in all the fields of science, as currently understood by Mankind. Requires any 2 Sciences at 2.

Jupiter Energy: Welcome to Jupiter Energy, We make Gas. Requires Chemistry 2

Mars Food and Supplies: Welcome to Mars, the shead is over there. We start at 6 am. Requires Biology 2

Venus Ship Maker Company: Makers of the Tough Little Ship TM. Requires Engineering 2

Mercury Metals: Providing Rare minerals since 3402! Requires Robotics 2 or Geology 2


This sounds really interesting and there’s a lot of thought in it.

I was wondering though, does the MC stay the same person throughout the game? If we’re raising entire generations of sentient beings does that mean that the human dies and another takes over in their place until the project is completed? Or is the lifespan of the sentient race just incredibly short?

I may have mis-understood what you’ve said.


I very good question and mostly a result of my plan still being incomplete.

and the Answer is yes The MC will be the same person, it’s not on the plan yet, but the MC will have three options (which depend on how they upgrade their ship) All stem from brain scanning technology. Each will have benefits as well as penalties while using them.

One Cloning, The ships Ai monitors the Planet/race and Clones a new you when decisions need to be made, you make a scan at the end of the crisis and return to the pod when you’re ready to go to the next crisis

Two You are the ship, You mind is simply stored on board the ship. and “activated” when something happens. you’ll be acting by remote and are thus limited by whatever range and or power source of your interface.

Third Android, You have an Android body, maybe even more than one. and when you need to make decisions it is these that are activated.

In this way, the MC has Continuity, with the same body, but can Still die, multiple times if needed. There are certain costs associated, like the possibility of Clone error creeping in, or dying before uploading and thus losing time. or only having a certain number of android bodies and when they are gone your suck in option two


Nice concept and idea. I can already imagine me developing my own race and bring back the glory of HUMANITY!

Question tho…can your MC go to the planet and interact with them during the stone age until the last age like your a god or something?

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I was thinking of cloning too, though the Android option sounds better. That would be my pick! :grinning:

I have to admit, the idea of thought-based romantic relationships sounds really appealing and somewhat tragic. I can envisage a lot of great drama and emotion stemming from that. It might not be everyone’s cup of tea but I’m curious to see how it goes. On a side note, I had a laugh at ‘uplifted chimp’ and ‘uplifted octopus’ I hope it’s not what I first thought…

The rise and fall of civilisations and the way power dynamics influence growth is a huge interest of mine so I’m super keen on this.

Looking forward to a demo!



The answer is simply yes, yes you can. It’s part of one of that paths I’m currently working out. But for it to work certain conditions must be met.


I plan on the MC being to personally interact with the members of their race on all levels. For many reasons as well. In a stone age setting personal intervention might be the only thing that saves your tribe from doom. Or maybe you want to get an realy start on the whole worship me idea. There is also the aforementioned clone error. Which can trigger an interlude where you “wake up” to find your last clone has gone rogue and needs to dealt with.


Uplifted in this case means made sentient. And their sup species arose out of humanity attempt to understand the nature of intelligence. :laughing: collectively they and us are called the Races of Mankind while humanity refers only to humans.


Normally I don’t post on WIPs till they have a demo… But… I couldn’t help it, this sound fantastic! :smile:


Thanks! I hope to prove worthy of your attention.

But I do not plan on releasing a demo until the Game plan is complete. :slight_smile: too many times I made things overly complicated and then got lost in my own code.

I may, however, put out previews of certain mechanics when they are ready, so I can get some feedback on them.

Simply amazing the thought that has been placed into this game is amazing sowing the seeds of humanity and rebuilding and hopefully advancing them to a new age using your existing knowledge or maybe recorded data on your ship all this building to a epic final battle your new possibility improved human race and the machines that hunt us when they finally catch up with us that is also you said that the can only detect us in groups over three and seeing as we are the caption not the pilot does that mean we have a companion/s besides the on bord ai if so do they also live on like you or are they just temporary and all recourses are used for you’re continued survival but anyways sounds amazing and I can’t wait for the demo


Thanks, Ravenrebirth!

And no there is only you and your AI on board your ship. With the technology available there would be too great a chance of bypassing even the most stringent sterilizations (at least the ones that leave the mind intact) and thus lead to a new human family. even allowing for the distance and time it would take for the Machines to catch up (or even if there is a range limitation on their sensor, whatever it is) you might not know you’ve caught their attention until thousands of years down the road. and if its say the Stone Age for your new Race… then the Machines could attack before you even reach the Space Age.

However, because of the Human need for companionship, there is the AI, but also FTL communication. the Seed ships are sent in clusters, first and foremost so the ships can warn each other about interstellar threats (like an early return of the Machines). but also so that they can have the ability to simply talk to each other about what’s happening, and ask advice on how to deal with certain problems happening in their world.

However, there is a third option in confiding in your planetary contact. (they will change every age). I’m undecided if the relationship you have with your Contact (and or their Family) will have an impact other then how much they trust you know what you’re doing when you ask them to do something risky. but there will be some carry over to your next contact.

Also Thanks for everyone who is interested and Read my thread it keeps me working but also thanks to everyone who asks me a question. it helps me find the holes in my plan. :slight_smile:

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Hey, guys, I have a question for you.

My current plan is to have your fellow seed ship captains fixed. as indicated above. but while writing out the various Variables it struck me that they need not BE fixed.

Which makes more sense? Storywise, and Gameplay wise

  • Fixed Companions
  • Random Companions
  • Random with Choice

0 voters

I’ll keep the Poll going until Saterday.

  1. Fixed companions, with Fixed events and allows for writing interactions between themselves. Easiest to write and code, and provides similarities between playthroughs, but offers the least amount of player control.

  2. Random Companions, instead of 6 companions that are fixed, the game selects from a list of Captains that are either fixed (in terms of events) or from a list of Archetypes that have a list of semi-random events? This is probably the hardest to code, and write.

  3. Option three is basically option one mixed with option two. You’re Captian has a chance to become a team leader and chose his fellow Captains that will be in their cluster. if you’re Captian fails then your stuck with the default, but if not then you chose who is included in your cluster. Likely the Middle ground but it means a lot more writing, Planning, but the coding should be comparable to the first option.

I think you should go with the first option but the third option seems a lot more interesting, and it also makes it hard for you to know if you are talking with someone who can actually help you or not. You know what I mean it would be interesting to see what you come up with for this concept within your ⠛⠁⠍⠑⠲

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So would the mc be able to rush the progess the uplifted progress or let happen it naturally .
Plus, can your character be figured out not to actually be a god resulting in a game over?


Seeing as your ship is made to look like a astroid and out of there reach it would take them till the space age to be able to find you in your ship if you use the upload your mind to the ship if you use the Android option you could become damaged resulting in your population seeing this depending on the current age this would raise more awareness as if it was in the stone age they would paint it or if more to the medieval era they would write and record it until at a later date they are able to find and realise you are in actual fact a Android as for the clone route I think it would be harder for them to find out straight away as you could be killed while visiting your planet and the people will see their god/guardian die then for him/her to reappear later like nothing had happened how ever they would then know that you can be killed and for a god you are amazing similar to them

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Ok, I was intrested when I started reading, now I am desperate. While I was REALLY looking forward to the Kingdom game and I am going to patiently root for it, but this has me on a whole new level of need.

Influence over an entire civilization? Different eras to go through? THAT IS AMAZING. There are so many questions I want to ask, I’m doing back flips.

Will it only be durring a crisis, or can you choose to be more involved between major events? While I am not sure about worship, being considered an eternal kings sounds awsome. Or managing a royal family to better manage things would be gun. Prince/Princess fighting in a battle, and a “natural” landslide or something halping them out.

Will continuing research into new tech be an option durring the long wait, like better methods of longevity(clone), new energy sources, or some wepon for the Machines? Could be the result of some ship choices. I seen that human tech has bottomed out, but we have a lot of time on our hands. We need a hobby…maybe raise an orphan to be a ninja.

This is more just fun, if there is a moon orbiting, any possibility of sub or secondary civilization? It makes me chuckle to thing of raising my own Ewoks(star wars) to fight the Machines.

I will stop here, because I won’t stop, don’t want to overwhelm, and I know it is still idea phase.

My FULL support.

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Thanks, everyone!

I’ve Updated the game plan Chapter One, (also tried to fix some of my spelling and grammar thru-out the whole body) As well as Updated the Stats section based on the changes I’ve made to Chapter One.

I’ve also seen the poll option while I was doing so, so I updated my post about the companions to get a better idea (without you needing to post)

Each of the 6 companions in Option One (currently anyway) are geared towards one of the sciences, so chances are you’ll know who can help you on a specific problem or not, of course, they may not be available or may want something in return too. But thanks for the interest and I hope to keep you interested. :slight_smile:

The MC will definitely be able to rush the uplift process, a lot will depend on how much to reveal to your contact and their familiy. Also depending on the events of the Age you may be in a position near the end to skip the next age entirely, (see Bright Age in Iron Age, and The Surge in Medival Age as Examples)

Also, an early revelation of your status will not end the game, it will just make your job harder, and dangous by the Space Age. Since people may not want to cooperate with you if they view you as a meddling outsider.

Also, you need no approach your first contact as a God. that is simply the easiest early form.

I’m Quite excited over the idea myself :slight_smile:
I just hope I live up to the hype I seem to generate. Also if you have lots of questions feel free to PM me and ask I love the questions because sometimes I miss things.

The MC will generally only be “awake” during crisis moments I’m aiming for 5 to 7 major events per age, that your race will have to deal with. The MC will wake up several times, without the player needing to make adjustments or to deal with mini-crisis where the AI makes a mistake or needs input, but long term not really.

But your question did prompt me to think of two things. Staying awake should be an option (even it is a bad one in most cases) and there need to be some long term projects available. Either taking place on the ship or out in the system or even on the planet, yet things that your AI can take care of. and I like your ideas, altho the Ninja one … likely not (more because it doesn’t quite fit with the theme although would be awesome. :slight_smile:

Ninja thought was just a random bit. It was more the thought of a more personal contact, which you answered wit the agent and his family bit.

More questions:
Will there be power limitations on your ship and facilities? While tech has been advanced, I imagine that the seeding tech was the bulk of what you had.

Say we follow the clone rout, will there be any interaction or touch on the living environment on the ship? Wasn’t sure if a clone would be grown and transported down, or have several hide facilities planet side.
Of course with self defence taken into account.
The guns have guns!

The choices for our solar system, any ideas on their makeup? Things like planet size, number of possibly habitable worlds, or type of star (s). Be fun to play with later in the space age.
…an entire planet of plutonium…watch out Machines

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Power Limitations, generally no, although an upgraded reactor is on my list of ship parts.

Size will be the biggest limitation on the Modules you can install, with a Terraformer being the largest of the modules you can get, The Smallest sized asteroid won’t even have room for one. and would have to rely on finding an Earthlike world with life on it already.

A little of both, in Chapter 4 Arrival you have the option of building a base planet side (as well as elsewhere in the system) or keeping everything on board your ship. each option has advantages as well as disadvantages

The current model I’m working with has a choice for the star spectral type, and Luminosity/Size.

(O,B,A,F,G,K, and M) with its decimal classification being random and a Choice of 1 to 6 (listed in roman Numerals) for the Luminosity in size.

This influences the size of the solar system (the larger the star the larger the orbits, the more room there is in the Goldilocks zone, the longer the travel time between worlds, but larger stars also tend to have fewer planets.

It also has an impact on the Trophic level of the critters on the planets. a High Luminosity star means that Photosynthesis can provide more energy, resulting in more Autotrophs (plants) and perhaps mobile Autotrophs.

Planet Climate will also be affected which influences the verity of Habitats or biomes that the planet supports. (Hot worlds beeing closer to the star and cold worlds being farther)

and This does come into play primarily during Chapters 4 and Chapter 15

I love this game, it sounds Amazing but I just had a few questions mainly on the ship and the android.


So if the type of modules that you can add to the ship is reliant on the size of your asteroid. Can you add only certain modules or parts depending on the size of the modules and your ship?

Also, I think the idea of being an android is great but I was curious as to the specifics of how that would work?

Would the MC have their brain scanned into the computer before they die and then when needed the ships computer would then send your mind into the android?

Would you have the option if you had a strong riobotics science stat to upgrade your android body overtime?

But overall this game sounds AMAZING and I hope you’re able to get it the way you want it to be!