So I’ve started work on a werewolf game forever ago, and for various reasons it’s been slow going. But the release of Zombies has gotten me thinking about it again, so I dug out what I’ve already got and… it’s gotten me thinking that maybe there’s something worth pursuing here. But I crave opinions, and my circle of friends doesn’t really go much for interactive fiction, so…
Here is a three-chapter demonstration for The Beast of 76th Street. So far, it’s a lot of character building; the player has to deal with the early stages of lycanthropy, culminating in her first transformation.
I’m not sure exactly what sort of feedback I’m looking for. If there are any obvious structural flaws, that’s obviously handy to know. If the pace is wrong – too much prologue, or needs more background scenes – I’d like to hear it. If any of the choices seem stupid or the consequences seem wrong, that’s great. If there are more choices you’d like, or points where I didn’t offer a choice where you would have wanted to make one, that’s handy. If you just really enjoyed it, that’s also encouraging to know.
A lot of this is still pretty rough and malleable, so feel free to suggest just about anything. I may have my reasons for things being the way they are – there are a few elements that I plan on calling back to in later chapters – but I certainly want to hear what works for people and what doesn’t.
So yeah. Thanks for your time.