I’ve added a new demo link to the first post, containing chapter 1 of the revised game! (I will likely be doing private testing for the rest of the game, so consider this a teaser)
- Chapter One is now about 5,000 words longer, with at least 7-8,000 new words.
- Stats! There are now 5 skill stats. I’ve also unhidden some personality stats that were hidden before, though they were already in the old version of the game.
- More choices! Technically there are now 8 ‘endings’ you can get before the pit scene. Admittedly though 2 of them are similar to other ones, so it’s more like 6.5.
- In general, a lot of balance tweaks (perfectly balanced, as all games should be… )
Part of the reason for this is that I’m finding it tricky to set sensible stat boundaries in later chapters because I’m not sure how easy it is to get certain stat amounts for someone who doesn’t know the code backwards like I do. So it would really help if you could tell me what your skills stats look like at the end of the demo! (there’s a few more stat boosts in chapter 2 but not so many).