You are Sighted, one of the rare individuals who can see through magical illusions, ghosts, and visions of future deaths. The local lord, known as the Jarl, has summoned you to the capital city of Grunvik to assist him with a secret plan to find his son, Samuel to name as his heir. However, when an empire to the north attacks the keep, you flee the castle along with Alexis, a changeling, Isolde, a young noble, and Bea, a member of a reclusive underwater society. The four of you encounter Art, the bastard-born heir to a foreign throne seeking to reclaim their kingdom, and Ren, a reticent man who holds his past close to his chest. As the months wear on, you find yourself in a position to influence events all across the continent.
- Engage in political intrigue
- Choose your motivations: money, power, fame, wealth, or just be a good samaritian
- Multiple unique endings
- Play as gay/straight/bi/ace
- Five LIs to choose from
You play a character with the ability to see when someone is about to die and how. As a result, this game may include graphic or upsetting imagery including violence against children.
Currently, the prologue and chapters 1-3 are complete and sit at ~42k words. The branching chapters (from chapter four to chapter seven or eight) will be updated as one branch, followed by the other. I expect to have the first half of Chapter Four finished but late January/early February.
To play what has been completed, go here: https://dashingdon.com/go/7240
Alexis, 20, is a Changeling living in Grunvik Keep, having been swapped for Jarl Samuel’s son eighteen years ago. His glamor wore off when he was seven, but his adoptive parents couldn’t bear to send him away, especially given how violent and cruel the methods for forcing an exchange were. As a result, he grew up among anti-Fae nobles who became increasingly hostile over time. Torn between distaste for the court and a yearning for acceptance, Alexis struggles to find his place in the world.
Bea, 24, arrived in Grunvik with the intention of forging a connection between her people and the land-dwellers, something she has trained for her entire life. Upon arrival, she finds it to be cold, despite the burning summer sun. Determined to bring a piece of her people’s philosophy beyond the shoreline, Bea is not going home yet.
Art, 24, is the bastard-born heir of Athy’wtan, and the last of their bloodline. They seek to reclaim their throne and restore their country to its former glory as the last Fae kingdom. Achieving this is nearly impossible to do alone, and they seek allies in their quest.
Ren, 23, is more and more unsure of the direction his people are heading and whether he is willing to follow. On the lam, he follows the wake of the Imperial army and offers aid to the survivors left behind and to the refugees fleeing their ruined homes. Despite the travesties he has witnessed, he remains loyal to his homeland. However, as all-out war approaches, his commitment to his ideals and to his country will be tested.
Helena, 27, is the youngest member of the Salvian Parliament and has caught the attention of the royal family. Beautiful, cunning, and ambitious, she relinquished her position as the head of her family’s shipping company in order to devote herself to navigating the schemes and secrets of the court. Rumored to be the Princess’ eyes and ears at court, all are clamoring for her favor.