On a related note, when I googled it and found that it was from The Divine Comedy, I thought to myself “You know, I’ve heard it’s supposed to be pretty good, so maybe I should give it a read”. So I looked it up and found to my surprise that’s it’s over 100k words long!
Well Mr. Branche yet again you put yourself in your game somehow lolz
This demo reminds me of another demo that I tried a long time ago, so I have to ask, were the one who wrote that one? It had effectively the same beginning, with the wyrm and the air ship, and I vaguely remember having to choose a from a fair share of weapons, mostly guns, and gunswords.
Ignoring the above, this is pretty good. the background effects are a nice touch, and it’s pretty well-written.
Oh also…
‘You’re mustache lacks girth and volume.’
Give me a moment to reason with my mind that we were talking about a mustache.
@Generikb Oh, you don’t even know the half of it .
@Jaxx Yes, this is the updated and improved version.
And yes, that pretty much sums up the reason why I chose those words lol.
Yehet, good to see it’s back.
Now, give me a moment…
Pfft-ha!
That is officially my favorite line ever to be written in an interactive novel.
Oh god no no nooooooo!!! Your doing it again aren’t you
Ok, so I just went through one playthrough and, in a word…wow! That was really good! The beginning really hits you hard, and that transition is a wonderful effect (I’d love to know how you did that).
The whole experience leaves you with so many questions!
What’s up with that riddle? Who were those beings? What do they mean we may have met before? Who’s the destined liar, I get the feeling that’s a character yet to come? Who’s your companion and why are you deliberately avoiding pronouns? What were you doing in that place to begin with? And that ending was cruel, I need to know how and why I’m a monster!
I really like the flavour of the world you’ve created, even though we really only got a tiny taste of it. I’m interested to learn more and really dig the swashbuckling steampunk feel. The humour and writing is pretty good as well, you’re quite good at painting a scene and your prose is almost like a character itself.
But this won’t all be gushing, I do have a few complaints. As was mentioned before I think, you tend to go quite long before presenting a choice and when you do it’s often really just a choice of two. That’s a little frustrating at there seems to be number of opportunities where a choice could be presented, even if it’s the illusion of a choice that doesn’t really affect much aside from the path you take to reach the same point. Also, there are quite a few really long texts walls that could do with a couple of page_breaks. My eyes glaze over a little when presented with so much information at once, though your writing helps quite a bit to make it less overwhelming.
I’ve also noticed that there are times when your sentences run a bit long, and I have to go back and re-read to understand what you meant. There were a few typos that I noticed, not sure if you’ve already seen and corrected them in the update you’d better be I hope you’re working on. If not, I’ll post them here just to be safe, I know how easy it is to lose sight of the finer details after working on something for ages. They’re all really minor.
I don’t know if it comes up, but I haven’t yet been able to test out your combat system. I’m a coward at heart, my life choices reflect that, so I chose the option to run away. Anyway, this was probably tl;dr so I’ll just sum up by saying that I’m excited for all manner of mustachioed mayhem that comes next! May it have both girth and volume.
I’m also a little bit jealous, but let’s just keep that between ourselves.
@Generikb Sorry for taking so long to reply. Regarding that, let’s just say it’ll be nowhere near as painful as the riddle… probably.
@Left4Bed Again sorry for taking so long to reply (the reason for which is coming up later on in this post) , first off, thanks for taking the time to play, I’m glad you enjoyed what I have so far.
Yep, I’m terrible with placing choices sometimes, though the brunt of it in the first part of the demo is due to the fact that the first part of the demo is… shall we say deja vu like. In future updates it won’t be anywhere near as bad, though I do plan on polishing the first part over the next 2 weeks so you may see some new things pop up, though due to the way the first chapter is, it’ll still be economic on the amount of *choices and *fake_choices.
Thanks for snapping all of those typo pictures. Argh, the cursed 'their’s, how you confound me so, .
Nope, the combat system hasn’t been implemented yet (except on pen and paper) that’ll pop up in… hmm… (for all of those who are wondering, that was m’thinking face) about 2 more updates from now, 3/5ths of the way through chapter 1.
Speaking of updates… that brings me to the purpose of this post… That’s right, it’s:
UPDATE Tiiiiiiiiiiiiiiiiiiiiiiiiiiime~
Yup, the first 1/5th of (the immensely improved) Chapter 1 has been unlocked to play. While it may not look it to some, it’s actually a nice sized 68kb update (even though it’s kinda pathetic for a two month wait, lol). Also, did I mention bigger, badder and (in contrast to the connotations of the last two words) a more organized set of stats?
(It may be an old habit of the Vanilla forums but I’ll post the link to it right [here][1])
Now that’s just concerning a new scene, the prologue has also been updated, in fact, this is a possibly spoiler type update so when I’ll put it in spoiler tags:
Maltegrin is now a permanent character, the other animals (I’ll use animals rather than begin to explain what I will in a later update) have been reallocated to future characters, so if you liked any particular one, let me know and I’ll be sure to give them some more screen time in later updates. This means your character will now always be a certain class. In addition another certain class has been eliminated completely, possibly never to feature in Tempest Ten.
On a side note, like I said earlier, I’ll be busy polishing the prologue over the next two weeks, making it easier to read through and adding a few more options in between scenes. After those two weeks it’ll be back to (re)writing the first chapter, and my aim is to release a sizable update each month.
Anywho, enjoy the update and tell me what you guys think of it.
P.S.
The first mustache… will make its appearance… very, very
[1]: https://dl.dropbox.com/s/0haypz9hn55p8g7/tempestten.html?dl=0
Definitely felt like I was emerging into the light there with that sudden “sun” appears and takes me away from my darkness and interesting voices.
That my friend…is still by far the most complicated riddle -.-
I like my character witty, glad it could be. The game was good albeit a bit…what’s the word…complicated? When radio transmissions come in. And Oi I’m not sure if it’s just my laptop, but the images aren’t showing.
The world really starts to open up and become clear past the prologue and quite detailed at that.
Sadly i soon ran into an error, Line 209 awakening, invalid indent and something about an *if command.
All in all I enjoyed it. Characters were quickly being fleshed out and the game demanded your attention lest you get lost in the abyss. That companion is a real keeper I gotta say. I love the mysterious nature surrounding the game that really makes you want to figure it out, and that I will. The game has a unique taste to it, keep it up; and good luck mate, I’ll be rooting for ya
Glad y’liked it! (And glad to hear that the first chapter is actually clearer than the prologue, lol)
Yeah, it took me several hours to come up with those, believe it or not, I’m not particularly apt with witty responses.
Let’s hope it stays that way past Chapter 3 and beyond .
Also: Error found and Fixed.
Alright! 2 days past my original deadline but late’s better than never eh?
Basically, it’s UPDATE TIME again!
Featuring:
-A few more choices in the prolouge (By Jove, I think I’ve figured it out! To make a good choice of game you need… choices. Now fancy that would you?)
-A hint for that thrice blasted riddle of mine, or guide to solve it more correctly, if you haven’t already looked a few posts up to where fantom posted the answer ;). It’s in the stats screen under “Hint”.
-A Codex! For people who want more information about the setting, and also people who just want to know what the hell a Chaufr or a gunblade or anything else is. It’s still incomplete, but a few entries have already been filled.
-Emilia, who was once an exclusive character for the Princess path, is now a permanent character!
-And last but not least, PRETTY PICTURES!!! Or, drawings, more correctly. Finally figured out that my computer’s default “Auto-Enhance” option actually makes the drawings my potato of a scanner scans look normal .
Let me know if there’s any errors and the like and, enjoy the (albeit small) update.
Okay made an account in this place finally… ANYWAY… I’m loving this Demo and i like how they seem to be pretty humorous like… Sarcastic and Vaguely British? Either way I’m liking this game.
Glad to hear
I was going for a more formal tone with some of the characters, but Vaguely British works perfectly fine too .
Okay i found an error? Or Bug i suppose. I’m playing as a male character and after the introduction with Emilia I asked Archer about ‘Missing Maria’ and he called me Princess.
(I suppose it feels less formal than m’lord but I still would rather like to be called by my name.)
Perfect. Turns out that was repeated in several places, (how I missed that, I will never know) fixed it now, good catch.
Unfortunately, Archer is well… Archer. To quote, “He’s a lost cause in that regard”.
I find it pretty endearing and whatnot.
Anyway i finished the demo, too bad that was it but man was it worth it. Can’t wait to see what’s in store in the future and that badass and vaguely prophetic dream.
Loved the pictures in this demo.
Finally got around to playing this, and have to say it is quite a brilliant piece of writing!
I now find myself in dire need of a time machine with which to play the completed product