Don’t know about that. Maybe just because I played the Batman one, but the choices and way you treated the characters at least had a huge impact on what happens to them. Joker could become a vigilante, Gordon betrays you, or Selina became the enemy instead of a love interest
Vigilante joker, giving up being Batman, freeing Selina, turning Tiffany into Robin/Batgirl and my successor. The most interesting universe
honestly I think that they never did recapture the same Magic the first season of Walking Dead had sure there were some good games like The Wolf Among Us And the first season of Game of Thrones but then there were the games like Minecraft and Batman that just felt lazy and contrived the fact that they had so many projects didn’t help matters either and I know I’m probably going to catch a lot of crap for saying this but I think Telltale Games dug their own grave I mean how much do money do you think it cost to just to have the Marvel license? Telltale also had a bad reputation for overworking its employees And just from a technical perspective The engine that use to make their games with severely outdated and desperately needed a upgrade
NO EXCEPTIONS!
memes will not protect you
Every TTG Game of the modern episodic story choices era has been fucking awesome even A New Frontier
Idk, I never played the Batman one. I know it changes a couple lines of dialogue, but I prefer CoG and would rather play CoG because it takes it a step further. I remember playing through the walking dead and finding out, No matter who you save or interact with, or the choices you make. There’s only one ending every time.
Like teaching Sarah how to use a gun is meaningless since she just dies.
It’s meh. Is Batman the only game in their library that has somewhat dynamic choice?
Batman was the one they were most ambitious with I believe, where the choices actually affected the story.
Season 2 specifically. But all of the TTG games have amazing stories.
Damn it! I haven’t even finished playing GoT and TWD but wow truly unfortunate. Maybe it was too much projects they could actually ovesee which is understandable but well so many work in progress only for leaving mid air? yeah too bitter rn
TTG was so successful because they had good production values and games base don popular licences, not for the actual quality of their games, so I don’t see their closure as saying anything about the viability of the genre as a whole. The choices in their games never really mattered because they had to stick to their episodic format, so they effectively became CGI TV shows with slight amounts of interactivity. The industry hasn’t really lost much of value here imo. The only real tragedy is all the employees who’re apparently losing their jobs without severance pay.
Just caught up on this - so horrible for the employees who worked incredibly hard only to be let go without severance.
Well this utterly sucks. My heart goes out to all the employees who lost their jobs and sources of incomes without a moment’s notice. To the creators who genuinely loved their game and now don’t get to see it realized. To the people who have connected to this story for years and don’t get a shit ending, but literally no ending.
I’m so ticked at the people who knew that this could happen but still pushed this game, allowed it to be sold and scheduled, hired new people last minute and even had people move across country and uproot their life, probably screwed up hundreds of employee’s lives without severance now, all without even hinting that this could be a possibility. That’s just so…messed up.
I’m irrationally angry at Netflix and Kevin Bruner right now.
What pisses me off is that I was planning on doing a run through of WD for October, including New Frontier and the start of FS which I haven’t played yet. Not much point now…
I will maintain a totally different opinion the rest of us. I felt cheated in several games I bought from them. To point I totally left buy stuff from them. They drop quality so much they made all choices fake and with no real consequences. Then crunch their employees to point most of the old people left the company.
This ending is logical conclusion to the bad management. And try chew more you can too fast
Telltale games err on the side of good fiction. Some are better than others. They have truly made phenomenal stuffs. Otherwise they wouldn’t be nearly as famous as they are today.
But I suppose they have also made some mediocre stuffs as well. Not bad by any means, just not amazing. Which is to be taken as one will since some people might have a bigger gripe with that fact than others. ( Lots of people gave Minecraft Story Mode a hard time but, honestly, kids are the targeted audience for that series and almost every kid I know loved the game).
You can literally stop someone from becoming the Joker but I guess that’s just not meaningful enough nowadays
Oh well, whatever happens, most of the employees will probably join up with other great companies or start their own indie stuffs. Personally, I’m looking forward to see if Obsidian manages to snatch a few writers for themselves.
That implies good management would have fixed the issue. Lets just say it goes a bit deeper than that if you go beyond the surface level stuffs the news sites are saying.
So whats the reason they failed then? If it isn’t bad management or treating their employees poorly then what was it?
I hate Batman So I didn’t buy Batman game as you coupd imagine. Absolutely all games I have played from them no single choice has had consequences for more than episode. No in Walking dead, no in Game of thrones, even in the borderlands one. …
Oh, you save X never mind, I will kill him next second anyway.
Tell tale should be called Fake choice limited.
I don’t buy If to don’t have real choices.
It is the equivalent of a cog where absolutely all choices are fake and all lead same place.
I agree some of their stories are amazingly well written. With amazing voice acting. However, They could have invested in a new engine and learn about how make choices that matters.
To be fair, many of the visual novel games are very railroaded, not just telltale. It comes with the territory since animations make them more expensive to produce and they’re walking a fine line for what people will pay for them and cost to produce. (I agree, they’d be heaps better with more branches, but I could see from an economic standpoint why they didn’t. It sounds like they were having enough problems meeting deadlines as it was.) I bought a couple of their games. Really liked some, didn’t even finish others, so it was a mixed bag for me.
They are, by all means a rather small company in a niche that is not very popular/well known at the moment(so when I heard you saying they had multiple projects, I facepalmed pretty hard; from a business standpoint being small +no advertisment+multiple projects at once seems kinda like suicide, not to forget the piracy of digital goods). I played GoT and Guardians(the narrative is interesting and compelling) once, but I’m not sure what I should do next? Should I play them again on a different path? Will things change a lot? I dunno so any advice from anyone.