Team Zero (WIP)

I suspect/hope that flash - I mean Alex - isn’t dead but there is some shenanigans going on.

Damon’s my favourite too. I also really like Alex, Sarah and Katherine.

Both Owen and John are based on archetypes that I’m less keen on. Which isn’t to say that they’re not great characters, since they are.

@Dolphinzgirl
That’s true. In that case I’m in favor of greying out the choices for the same reasons @FairyGodfeather said. Love the update by the way!

Indeed. The characters are very well written and fun. I enjoy how the author balances romance and action, I like the respect meter, but I wonder in particular about the MC’s skill sets. I prefer the team aspect, and the idea of managing the heroes to solve the situations, but I notice the MC has skills as well. I wonder how those will pan out in the final version.

Oooh, Alex is so fun to take along. It gives you a different perspective on the mission too, when seen from his innocent, adorable eyes.

Some typos:
-When talking to the secretary:
“Alex clears his *thought* awkwardly. “I’m fine,” he says nonchalantly.”
I assume this should be throat?
-When in the coffee shop:
"Alex grins. “You’re one of those ‘don’t even talk to me until I’ve had my first cup of coffee people’ aren’t you?”
I think the apostrophe should not include the “people” (‘don’t even talk to me until I’ve had my first cup of coffee’ people).
-When being offered choices to chat up Alex:
“I’ll just enjoy the silence” doesn’t need the quotation marks (unless the MC is actually saying that, which would be kinda funny).
-When reaching the main warehouse:
“You cover the last few hundred yards to the warehouse at a run, the sounds of violence increasin” Missing g
-During the fight scene:
“He seems to realize it to, immediately dropping his gun and holding his hands up in the air.” Missing o

I think when making the decision about the drug dealer, and John questions your decision to hand him over to police, there should be an option to make some statement regarding your motives (‘the law is the law’ or something), since throwing your weight around from the get go might be a bad start. Beside, better to establish your rules first, so John can’t complain about being mislead.

I would have expected a little bit more protest from Alex if you shoot Carbone. For all that he does say it was extremely difficult to get anything to stick to Carbone, killing a guy, who’s begging for mercy, in cold blood doesn’t seem like something he’d be comfortable with. Even an option to look at him at that point, and see what his call would be might be preferable to just nothing.

I suppose he doesn’t speak up against your order to shoot to kill the guards, because he’s used to following orders? Although I’m surprised that the option to have Alex just super-speed you through isn’t there, like the stealth option is with Owen.

Possibly Alex isn’t as innocent as he seems? Just because he wants to be a good guy, doesn’t mean he didn’t see/do some dark things before.
I agree he’s probably more inclined to follow your authority. He might question you afterword, be he seems like the kind of guy who won’t argue with his CO mid mission.

By the way, when telling John you’re part of a supergroup to tackle metahuman threats, my first thought was “the end of that sentence should be ‘and we’re here for you’”. I mean, an aggressive vigilante with super strength? Sounds pretty threatening to me. I like how even he can’t resist Alex wide-eye idealism(“we’re gonna save the world!”).

He’s a cop. He’s definitely seen some bad things. It’s just that was an execution, of a defenceless man, who was pleading for his life, for all that he was a horrific person, he wasn’t at that moment a threat.

Well, cops have their shares of frustrations in that area, don’t they? Maybe he’s seen that kind of guy walk away too many times, and knows that turning him in wouldn’t do any good, while killing him would prevent more people from being hurt.

I guess.

Agh! I wasn’t meant to like Alex. I’m going to brutally execute more people in front of him and see if I can get him to break. That’ll teach him to die.

When working with Owen I’d like the option to tell him “Take down the crooks, but killing them is more paperwork so try to avoid it.”

Hmm, perhaps a different wording on “I’ll take care of him,” I thought that meant a semi-abuse of my power to throw him in a deep dark hole with no civil rights, not two shots in the head.

Oh and Alex asks me why I killed Shane when it was in fact John who did it, so that question should be amended.

Pity there isn’t an option to bring Kat along, I’d be interested if she’d just grab all the goons with TK or go all Carrie at the prom on them. Or maybe that’s just me X-men knowledge making me wonder how much like Jean Grey she is when push comes to shove, and hence how much dark phoenix might be hiding behind her general sweet demeanor.

Will you please set up so I dont have the option to bring someone who I have not recruited yet?

I like that for the demo we can take anyone along. We’re just testing a work in progress after all, which is being updated in bits. I’m glad I don’t have to recruit everyone every time I play the demo. It’s also why I’m holding off on some feedback until the section’s finished.

I like Sarah are we going to be able to romance her

I would imagine so. Question, if we don’t read our report we dont choose if we are a sniper, close quarter combat master(does that include shotguns and reflexes?) or one of the other special skills then will that effect our game or will we be asked those questions later on?

@Storm The writer has said that all team members will be romance-able, I believe. So yes.

Love the update! I was kind of neutral to Alex when I first recruited him, but he’s really growing on me.

When Damon calls back with info when you go the mission alone:
“It proved to a trivial and boring task,” Damon says
missing “be” after “proved to”

Can you include ages in the dossiers

I’m not a big fan of John but I do like Owen :slight_smile: but Damon will always be my number one favorite!!!

@R3dSt1ng I’m glad you like the game  Thanks for catching that error. I’ll have it fixed in the next update. The game is primarily based around managing the team, which is why the MC’s skills aren’t even on the stat menu. You won’t live or die by the skill that you chose. The skills mostly serve to provide some variety to playthroughs. They’ll give you unique branches, unique ways of handling situations, that sort of thing. But at the end of the day the content they give you is really just bonus content. You could play through the game without picking a skill, and you wouldn’t be handicapped.

@Dark_Bear2899 Thanks for your input!

@Jackrabbit Thanks for the corrections. I was up pretty late when I was finishing coding this section, so “go to sleep” won out over “check your work.”
You’re going to have an entire conversation with John about your motivations at the end of this sequence of the game, so I felt including something more here might end up feeling redundant. After I write that portion of the game, I might go in and add some more options when talking to John.

@FairyGodfeather I thought about including an option using Alex’s superspeed to get you past them, but the problem with that is he’s fairly conspicuous when he’s using his powers, so you’d be able to get past the guards, but they’d be alerted to your presence, and they’d raise the alarm. Since I wrote the scene, however, I’ve had a couple of ideas for other ways you could use Alex’s powers to handle the situation, so I’ll probably go back and add in another option later.

@FairyGodFeather and @Jackrabbit Alex has fairly mixed feelings about the stuff that goes down when you’re fighting Carbone. Killing the guards in the warehouse he’s pretty much fine with because they’ve got guns out and are trying to kill John. Killing the patrolling guards he’s a little more uncomfortable with, but he’s still able to rationalize it as self-defense. They were moments from spotting you, and they would have tried to kill you once they had. With Carbone, he has more mixed emotions. On the one hand, he doesn’t like the idea of killing someone who’s no longer a threat and taking the law into his own hands. On the other hand, he’s a cop, so he knows the legal system doesn’t always work and he understands Sam’s frustration, where John is coming from, and that Carbone is probably going to end up hurting more people. He’s also got no sympathy for the guy. The reason he doesn’t speak up is because he’s still wrestling with what the right answer is. To all of that, you can throw in the fact that Alex is one of the more deferential characters to the MC. So far as he’s concerned, it’s your team, so it’s your decision ultimately (up to a point, he’s not going to let you murder puppies or anything). He also really wants to believe in the MC, so he’s going to give him or her a lot more latitude then he would someone else.

@stsword Thanks, I’ll readjust the conversation with Alex, and don’t worry, you’ll get plenty of chances to see Kat at full power in later missions.

@God_of_demonz The choices in your dossier just open up additional content, so if you don’t read your dossier, you don’t see the additional content. It won’t affect the main storyline in the same way that respect and morale will.

@Storm and @OtherGrimm Yes, all of the teammembers are romanceable.

@Eriedanna Thanks for the catch! I’ll make sure to fix it.

@darkstar2101 I might include ages at a later point, but as it stands now I don’t really have a concrete idea of how old some of the characters are, just more of an age range.

@Chriswa27 I’m just glad people find the characters interesting enough to actually have opinions about them!