I am working on my first ChoiceScript game, and I just wanted to get your take on the game. It is a little different than the traditional interactive novel, it focuses more on decision making and kingdom building simulation. I thought it would be fun to use different forms of combat, and make sure that every decision affects you in some way (it may be really small, or it may be really important). Theoretically a series of seemingly minor or insignificant decisions could end up being the reason for your downfall or the reason you win the game. There are multiple ways to play and win.
Basically the background is you are recently appointed the Lord of a castle and province in a small Kingdom. You choose your background story and can customize various things about your character including their name and stats. Do you choose to be a merciful and peaceful ruler…relying on diplomacy and trade to strengthen your kingdom…or do you choose to be ruthless and cunning relying on power and intimidation to grow your kingdom?
It is a relatively short game (compared to some of the really long ones I have seen here). What I really want to know is…did you enjoy the concept? Did you find the game too hard or too easy? Did you agree with how your decisions affected your character and the story? Also what was your play style?
I hope you all enjoy it.
p.s. As I stated this is my first ChoiceScript game so keep that in mind. If you did you like, please post here, even if it is just to say you enjoyed it. If you really hated it, please try to be at least constructive in your criticism or remarks so I can improve it.
I added an additional chapter, achievements, and difficulty levels. I also fixed some issues mentioned in the comments below.