So, I’ve been thinking of my first ever game, called “Super Average Man!”.
It’s about a man who gains superhuman powers, but in exchange, you have to be the company’s puppet soldier for the rest of your life.
It’s up to you to find out what the heck is happening, discover the mysteries hidden deep within Jasper Technologies, and be the greatest, damn, superhero you could ever imagine.
You were simply ignorant in your legendary future.
to your legendary future.
Ofcourse!
Of course!
Hello, Mr.Hamburger man!
Needs a space.
"Ofcourse sir,
Of course
“Don’t worry, we…erm… “disposed” him”
disposed of, I think you need single quote or quotes in quotes.
"What for,though?
Space
“Just as we feared, Hive Tech is planning to abolish any of our plans to you…”
To you sounds weird, I expected for you, three periods.
"I’m glad to finally meet you Mr.Hamburger man.
space
’
“You have the superb balance of mental and physical capacity in your body. I’m assuming that your rigorous training in the war was near impossible. 2-3 hours of holding your breath underwater, 20 restless days of subjecting your body on extreme heat or cold. 50,000 watts of electricity, and you still survive.” she said.
survived
Just think of the power, crime rates dropping significantly, wars stopped… may finally be peace.
Nah, it was actually kinda funny. I’d love to see the MC answer him on that, though.
I think the choices need to affect more, though. I’d understand if you’re forced into the company by destiny (a.k.a plot power) or something, but it would be cool to actually say or do something that affects the story or how the charaters react.
Also, i actually thought we’d be an average person trying to be a superhero, like Mumen Rider from OPM.
I’m still new around the ropes of ChoiceScript, just know the basic stuff about it. I’ll try learning new stuff to make the game more fun, and as for the changes in story line on stories, I’ll find a way! (I really SHOULD find a way)
Let me know if ya have awesome suggestions about the game!