# Story Structure: How do you do it?

**URL:** <https://forum.choiceofgames.com/t/story-structure-how-do-you-do-it/37932>\
**Category:** Writing and Content\
**Created:** [April 18, 2018, 7:45am UTC](https://forum.choiceofgames.com/t/story-structure-how-do-you-do-it/37932 "2018-04-18T07:45:59Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![MultipleChoice](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/multiplechoice/32/3618_2.png) [@MultipleChoice](https://forum.choiceofgames.com/u/MultipleChoice)\
**Post date:** [April 18, 2018, 12:28pm UTC](https://forum.choiceofgames.com/t/story-structure-how-do-you-do-it/37932/5 "2018-04-18T12:28:34Z")

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I think you’re asking some very good questions. We’ve had a few structure-oriented threads pop up lately, and that’s a good sign that the community of authors is maturing as a whole and is only getting better!

Here are a couple of those threads:

> [@How to organize a story and plot-lines?](https://forum.choiceofgames.com/t/how-to-organize-a-story-and-plot-lines/35080):
>
> I have a problem. I have been hoarding ideas in my head for the last few years now, and suddenly (miraculously almost) I have actually developed the steam to actually write. I didn’t want to let this time go to waste so I have been trying to write my heart out but I keep running in circles. I have rewritten the opening 3 times and now I’m beginning to question whether or not I should change should scrap it once again. I was originally going to have two well-built worlds that would be situated i…

> [@The little things that make a story instead of just a world building sampler](https://forum.choiceofgames.com/t/the-little-things-that-make-a-story-instead-of-just-a-world-building-sampler/37530):
>
> This is honestly the part my writers block sits on every time. Do I need more movies in my life or something?

As for my input, I’ve written a blogpost on my website about the [Power of the Premise Line](http://www.multiplechoicestudios.com/?p=1276). That structure was a godsend during the development of Samurai of Hyuga Book 3. Often, writers have a lot of particular scenes they want to explore–and so they just start writing from there. That’s a good way to get lost in a mess of pages and discouraged!

A premise line helps you know where those scenes should go and how they need to be altered to serve your narrative. The most satisfying part is when everything comes out smooth, with plenty of juicy foreshadowing and details that aren’t written by accident.

Simply put, these are the clauses that structure a story:

Clause#1 = Character, Constriction  
Clause#2 = Desire, Relationship  
Clause#3 = Resistance, Adventure  
Clause#4 = Adventure, Change

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