Okay, I’m not sure the title makes any sense so I’ll do my best to explain as I haven’t seen anything that could help me. But, of course, that doesn’t mean an answer doesn’t exist- it just means I haven’t yet found it.
I meant to ask some time ago but it’s becoming important as I continue writing. I want to have text that depends on the player’s stats. For example:
*if (bold >= 55)
Susan didn't hesitate to wink at the young man, which caused his face to turn cherry red.
*goto whatever
*if (bold <= 40)
Susan ducked her head down, feeling a heat rise to her cheeks and a sense of embarrassment.
*goto whatever
How do I know what variable to pick for this? Is it dependent on stats that I may have in testing? Do I calculate the total percentage per choice that affects the bold stat? Or is it entirely random? Hopefully, this makes sense-
Also, while I’m here… How does someone code romance? I have a point system for my ROs, so would it be like “you have 8 romance points with this RO so you have the option to make it official or not”.