This was deleted by the author.
Basic Alien Information:
Name: Yuri-9
Gender: Male
Uniform: flowing robes
Body Type: human
Skin Color: grey
Special Feature 1: third eye
Special Feature 2: web hands
Origin: You hail from the planet of Qoter-15 where it is perfectly acceptable to ask about the other beingâs medical history when meeting a stranger.
Attributes:
Vitality: 3
Resolve: 3
Allure: 3
Spontaneity: 8
Brilliance: 8
Health: 6
Maximum Health: 6
Special Ability: Perfect Memory
Archetype: Genius
Expensive character creators means thatâs there is no way I am going to create merely one MC.
I do like how the game lets us know when a choice is going to based on a stat and which one it will be based on!
Hope that you allow us to specify the outfit a tiny bit more within the sub-categories
For example my cute male aliens would wear stuff a bit like this as casual clothes if at all possible, which is sexy but not necessarily all that skimpy, certainly no âprincess Leiaâ slave/âspace babeâ outfits and bare feet but still plenty sexy.
http://www.farscaped.com/jcleathers.jpg
Of course I recognize the starting outfits are most likely the diplomatic âformalwearâ of the mcâs race. But I would like to offer these as suggestions for future episodes, as my mc would prefer not to have to wear the stuffy diplomatic/formal robes of his race all the time.
Also I do like the contrast that while my mcâs race wear formal robes (they probably have hoods too) that for more friendly âformalâ occasions such as weddings or coronations they, like the Betazoidâs of Star Trek wear only jewelry, if that.
Yes, while I usually dislike putting stat-stuff into the choices, since the game uses dice rolls for Attribute checks, I want to make it clear which Attribute is getting checked. These will tend to be the big risk/reward type of choices, and there will typically be other options.
And pants and boots too. However, like I said since this is in episodes, plenty of time to acquire something more casual and change out of our diplomatic formalwear in episode 2-3.
Yes, I can totally see the MC and other crew members getting the chance to purchase new clothing and gear on the journey. That could be a lot of fun, actually.
Right now, they only have the clothes on their backs. And since it was a peace conference, no weapons were allowed, so they have rely on abilities and attributes for now. Iâm writing some flashback material right now.
Oh! Hereâs an idea. What if your alien physiology allowed you to morph your skin to look like human clothing? Then you could âchange clothesâ whenever.
Well if our own âEarthâ (In contrast the their âTerraâ) is one of those âparallel developmentâ or human seed worlds then a Comic Con might not be a half-bad place actually for the more humanoid of the crew to acquire some new outfits in a more comedic/lighthearted episode.
Thinking about it, Iâd also like the option, like in Zombie Exodus, to make a custom assignment of my mcâs attributes (presumably 25 points total distributed over five stats with values ranging from 3 to 8 per stat). For example Iâd like to maybe build my mc around a 7 brilliance and 7 allure build but make him less spontaneous then Communicator archetype, because the space-elf culture he hails from is quite traditionalist and conservative in its own ways, compared to the Terran standard/average.
Just wondering, but given the complexity of character creation, would it be possible to make a âbackâ option, or would that be too problematic to code? Not that itâs really needed given you can just hit restart I suppose, but it might be nice for qol.
Other than that, less choice in alien features than I was expecting, but thatâs pretty understandable. Everything else looks great though. I certainly wasnât expecting a literal dolphin, but I love the idea.
also, char info I guess
Name: Caithe
Gender: Female
Uniform: lightweight armor
Body Type: human
Skin Color: grey
Special Feature 1: pointy ears
Special Feature 2: web hands
Origin: You hail from the planet of Europa where it is perfectly acceptable to sample othersâ food without asking permission and share your opinion about the taste.
Attributes:
Vitality: 4
Resolve: 8
Allure: 5
Spontaneity: 4
Brilliance: 4
Health: 12
Maximum Health: 12
Special Ability: Empathy
Archetype: Leader
Basic Alien Information:
Name: David-3
Gender: Male
Uniform: jumpsuit
Body Type: human
Skin Color: violet
Special Feature 1: forehead ridge
Special Feature 2: stripes
Origin: You hail from the planet of Friday-13 where it is perfectly acceptable to remove all clothing when making an important decision with allies.
Attributes:
Vitality: 3
Resolve: 4
Allure: 8
Spontaneity: 5
Brilliance: 5
Health: 7
Maximum Health: 7
Special Ability: Flight
Archetype: Communicator
For those of us with a certain maturity level and/or minds in gutters, the title can evoke some interesting imagery. Iâm sure you thought of this, so well-played. Iâm sure youâll get interest generated due to that, although I dread to see the raitings of anyone too disappointed.
My Alien:
Basic Overview:
Name: Sascha
Body: Base Humanoid
Sex: N/A
Gender: Yes
Form: Slim, Elegant
Planet: Acer-5
Elaborated:
â˘Ear-like Antennae(thinking of the Eves from Denma and the Quanx)
â˘Elongated Neck
â˘Porcelain white skin.
Likes to decorate it with tasteful black tattoos.
â˘Communicator build.
But Sascha isnât very good at heart-to-heart conversation what so ever.
â˘Combat Tail. Appears completely natural despite its mechanical nature.
â˘Wears Jumpsuit.
Prefers form-fitting clothing, but only if it covers everything.
â˘On Acer-5 it is perfectly acceptable to sample a strangerâs food and critique the taste. Sascha finds this weird but does it anyway.
The âvaguely humanoidâ options are a little lacking. I think it could do with some expanding. In particular I strongly suggest a molluscoid option. I went in determined to create a Davy Jones-style octopus-headed alien and was unfortunately stymied.
Name: Gâleal
Gender: Male
Uniform: flowing robes
Body Type: lizard
Skin Color: violet
Special Feature 1:
Special Feature 2:
Origin: You hail from the planet of Qoter-15 where it is perfectly acceptable to ask about the other beingâs medical history when meeting a stranger.
Attributes:
Vitality: 3
Resolve: 3
Allure: 3
Spontaneity: 8
Brilliance: 8
Health: 6
Maximum Health: 6
Special Ability: Telekinesis
Archetype: Genius
Alien!
Basic Alien Information:
Name: Bzzgzzshzzizz
Gender: Nonbinary
Uniform: lightweight armor
Body Type: insect
Skin Color: gold
Special Feature 1:
Special Feature 2:
Origin: You hail from the planet of Ffbt where it is perfectly acceptable to sample othersâ food without asking permission and share your opinion about the taste.
Attributes:
Vitality: 5
Resolve: 4
Allure: 6
Spontaneity: 7
Brilliance: 3
Health: 9
Maximum Health: 9
Special Ability: Taunt
Archetype: Scoundrel
I love that the character creator explains the creation process to us right off. Itâs very welcoming, and then as well, Iâm not left to wonder about whether itâs going to go on and on (which, in this case I know it wouldnât, but if I hadnât read other things youâd writtenâŚ).
Would have loved rainbow skin for my insect.
Example: A character with low Spontaneity who possesses the Good Luck Ability might be able to use Good Luck in certain (but not all) situations to escape danger, find resources, etc.
Does this mean that if I have high Spontaneity, Good Luck isnât useful to me? Because if some abilities arenât good options with some archetypes, Iâd like to at least be warned before I go ahead and pick silly combinations anyway.
Iâm really excited about this game! Fun space opera, how appealing. :D
@Gwenstn, I could add in a couple of âgo backâ options at the end of different Parts of character creation. That would be relatively quick and easy to do, if you think it would help.
@idonotlikeusernames, I explored giving readers the ability to do that, trust me I did, but I am not a coder like Jim, and I couldnât get it to work, and I couldnât get it to pass automated testing and I frankly I spent too much time playing around with it.
@Eiwynn, I thought it was clever enough for now, although I think that the ârightâ name will reveal itself during the story. Although I might want to do an episode where everyone is nakedâŚfor plot reasons.
@Sneaks, I might 1 or 2 more options, if those sorts of builds are requested by readers. Even though they are mostly just âskinsâ and wonât affect much, I still plan to write scenes, including the backstory, where your appearance is noted, so I didnât want to overwhelm myself with too many descriptions to write. (Iâm trying to learn my lesson from CCH). Also, I was considering a squid type NPC, so I didnât want that sort overlap between an NPC and the MC. It would be too odd not to mention the similarity in the narrative, and then I create more work.
@Fiogan, Iâm still fine-tuning the mechanics, but basically, Iâm using Abilities as âget out of jail card,â meaning you wonât totally fail when using them. In fact, I anticipate your Ability working well, when it is presented as an option. Telekinesis works against the blobs. So do the illusions. And Iâm going to remove the -1 Health for MCs who use Empathy in the first scene, so give those players a more complete âsuccess.â
That being said, I will try to write situations where only 2 or 3 Abilities can help for each given choice, so many times your Ability wonât come into play at all, and youâll have to rely on Attribute checks (or relying on crew, using resources, etc).
So basically, if I offer you the chance to âuseâ Good Luck, it will work. However, relying on a Spontaneity check will always carry some risk of failure.
I decided for my character, Iâd go for that Khajit feel, you know. Not just appearance wise but also archtype. Now all I need to match it with the right personality
Basic Alien Information:
Name: Yuri-9
Gender: Male
Uniform: jumpsuit
Body Type: cat
Skin Color: white
Special Feature 1:
Special Feature 2:
Origin: You hail from the planet of Qoter-15 where it is perfectly acceptable to announce whenever you feel the need to eliminate waste material.
Attributes:
Vitality: 5
Resolve: 4
Allure: 6
Spontaneity: 7
Brilliance: 3
Health: 7
Maximum Health: 9
Special Ability: Perfect Memory
Archetype: Scoundrel
Aside from that, Iâm still going to experiment with the character creation, so many possibilities. Also, thanks to @Eiwynn, I didnât think twice about the title, although I was almost considering choosing the âremove clothes for important decisionsâ option. I do have one question though; for the special trait, you have the option to have a combat tail. This is just me, but I feel like thatâs more applicable if we chose a non-humanoid skin ( unless you going for that human-animal hybrid look, in which case I totally understand). Otherwise, keep up the good work and hope you donât get work overload considering your other projects .