@Gwenstn, I could add in a couple of “go back” options at the end of different Parts of character creation. That would be relatively quick and easy to do, if you think it would help.
@idonotlikeusernames, I explored giving readers the ability to do that, trust me I did, but I am not a coder like Jim, and I couldn’t get it to work, and I couldn’t get it to pass automated testing and I frankly I spent too much time playing around with it.
@Eiwynn, I thought it was clever enough for now, although I think that the “right” name will reveal itself during the story. Although I might want to do an episode where everyone is naked…for plot reasons.
@Sneaks, I might 1 or 2 more options, if those sorts of builds are requested by readers. Even though they are mostly just “skins” and won’t affect much, I still plan to write scenes, including the backstory, where your appearance is noted, so I didn’t want to overwhelm myself with too many descriptions to write. (I’m trying to learn my lesson from CCH). Also, I was considering a squid type NPC, so I didn’t want that sort overlap between an NPC and the MC. It would be too odd not to mention the similarity in the narrative, and then I create more work.
@Fiogan, I’m still fine-tuning the mechanics, but basically, I’m using Abilities as “get out of jail card,” meaning you won’t totally fail when using them. In fact, I anticipate your Ability working well, when it is presented as an option. Telekinesis works against the blobs. So do the illusions. And I’m going to remove the -1 Health for MCs who use Empathy in the first scene, so give those players a more complete “success.”
That being said, I will try to write situations where only 2 or 3 Abilities can help for each given choice, so many times your Ability won’t come into play at all, and you’ll have to rely on Attribute checks (or relying on crew, using resources, etc).
So basically, if I offer you the chance to “use” Good Luck, it will work. However, relying on a Spontaneity check will always carry some risk of failure.