Suddenly multiple waves of enemy fighters are decending on yoy and small guns are shooting at you from above the atmosphere.
That scenario appears unlikely. Also, my big guns would be bombarding any military facility capable of launching an aerial attack first in the opening salvos. (I am assuming fighter jets were not made to fly in space at the point of first contact.)
As for the station, how can a station’s shield generator and reactor remain up after constant bombardment from let’s say: 50 ships. Sci-Fi can “space magic” away a lot of things but you have to have some grounds in reality or science in other words.
I am not intending to rip apart your work, just trying to help you world build.
Oh no i totally get that and it was the first time using the shield it actually caused the main power source to blow a fuze alpha had been running off the backup gen for the past ten days when a bunch of engineers and a new batch of recruits including the MC arrived
Ok even though i can’t be working on the game doesn’t mean i am not here so i am gonna go ahead and clarify something for everyone
Summary
the “grunt” class in my game will not be a useless soilder on the battlefield i really shouldn’t have named it that because it is the least popular on the poll if you play as a grunt you will have the widest array of weapons to choose from. For example if your strength stat is high enough you can carry a minigun into battle or a shotgun just because i named it grunt does not in anyway make it worse than the other classes all classes will be aimed to be as entertaining as one others
Sweet! Like I said before, I don’t know any code to help with, but if you need help with the grammar and such, you can pm me anytime. My written English is better than some of the native speakers’
Idk about how the code in here is, but if it’s anything like HTML, it’s not necessarily hard, but the smallest mistake does you in xD Idk about you, but when I write in English I spend so much time worrying about whether I wrote everything right xD
Lucky. In HTML the system highlights a line where you made a mistake, but won’t tell you what it is. Oh, and if you spelled it wrong, that does you in too, because it’s a mistake and the system doesn’t recognize it.
With choice script basically you do all your coding and put it in the scene file then you go to a file called index which is basically the game file and if you made a error it tells you the line and what you did wrong