That was a brief Codex entry I’ve been working on to explain a bit of the culture of the peoples from the Windswept Lands. It’s not yet completed, but I thought I’d post it here for some feedback on content and format.

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Insanity can be interpreted in many different ways. What you people tend to think of as an insane person i’d call a lunatic or perhaps a madman of sorts, people who hear voices or start seeing things that others don’t. True insanity from my point of view wouldn’t be something as drastic as that (+ it’s been done a thousand times before).

Let’s put it like this, the MC is drawn into this hidden war between forces he didn’t even know existed. He watches his mother die, kills (most likely) several people, be it in self defence and otherwise. The constant pressure and fear of being killed at any time, aswell as the regret he feels from killing people and hey, maby he even witnesses some close friends and lovedones die because of something he did or couldn’t stop. This would probably drive any man insane, but he wouldn’t start seeing ghosts or start hearing voices. True insanity would be if he stopped caring, stopped feeling regret or sorrow, stopped feeling anger or happiness. After going through as much as he has, killing would stop affecting him, it would become easier. Watching people in pain might even make him feel better since it would give the impression he isn’t alone in sharing this burden he carries with him. Meeting friends or people he love would become harder for him as he would only feel like he would hurt them. He’d shut himself in, or maby he would shut others out. He wouldn’t feel sorrow when seeing a loved-one die considering he’s already seen so many die before.

That’s what i’d call going insane.

Do you know the definition of insanity? (Do people still get that reference?)

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What you’ve just described is exactly something that I wanted to explore (obviously it would depend on the choices you made). It’s the reason I made the decision to list the people you’ve killed throughout the game (quite a small list at this point), though I’ve only coded it to the point of functionality for now. Ultimately the way I want it to work is that it would include a brief description of who the person was and perhaps why you killed them. So you might have a random soldier listed along with a particularly vile antagonist. As the list grows I imagine your character becoming more and more like what you’ve described above. At the time I didn’t really think of it as insanity, but after reading your post I think I have to fully agree with you. I think that to kill someone and be completely unaffected by it, regardless of the reason for killing them, requires you to be broken in some way. If that’s not insanity, I don’t know what is.

Getting that would be a far cry, I think.

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Hmmm… Sociopathy? No, wait uh psychopathy if that’s a word. Then again Insanity is an umbrella term I guess so it also fits.

Second Session

You spoke a lot about truth and honesty yesterday.

I’ve been told I speak of it most days, though I like to think I speak it always.

I was thinking, shortly after I left, the way you say those words…you seem to add a weight to them. A presence that sounds the same when I use it, but somehow feels completely different.

That’s because we use and think of them in different ways. Honesty, for example, is more than simply speaking the Truth.

What do you mean?

To be Honest is to bear your belief openly and to act in it’s well defined accord. It is the Song of your heart and what you hold to be true. An Honest man hides nothing, when he comes you know exactly what he is. Through Honesty he cannot be made to follow or speak an ideal he does not believe in. Though we try, we are not always Honest for it is a difficult thing to be at all times. It makes you strong and incorruptible, but it is a trying burden that can also leave you vulnerable.

To your enemies? I imagine it might make you quite predictable.

That is a hazard, yes. But what I meant was the danger of becoming too rigid in your beliefs. An Honest man follows his Koa in all things, but in the permeable lens of our Second Truth, the risk that we are mistaken exists. Always. I keep myself Honest, even as I know my Honesty might not be Truthful.

What is…how can you be honest and not be truthful?

To be Truthful is to do or say what was meant to be said or done. It is to blow in accord with the Wind and thus bring about the best eventual outcome. If you slight me, and my Koa dictates that no insult may go interred, then I may be forced to kill you in order to remain Honest. However, it may come to pass that your Death brings about the rebuke of your kin, setting in play a conflict far more damaging than the causal events should have allowed. In this case my reaction would not have been what the Wind intended. My act may have been Honest, but it was not Truthful.

But how could you ever possibly know?! Surely it would only be after acting that the ‘truth’ of what you’d done could be seen? Forgive me, but this all seems like madness! You admit that the koa you wrap your life around could be immensely flawed and yet you insist on strictly following it, with little more than hope that the outcome will not be disastrous. On the one hand you say that nothing is certain but death, and yet with the same breath you talk about the way things are meant to be; implying a system or plan of some kind that we all are meant to follow…How can you live this way, weaving objectivity and subjectivity together as if they were the same? I just…I…

It is natural to be confused, in all Honesty all of us are. We spend our lives guessing. But it is not the blind stab you seem to think it is, at least not when it is done well. Yes, we believe there is an order to things, a Path set by the Wind. But it is Path She leaves open for us to find and to falter from. Death is a marker, a sure beacon that guides us to the Path. It is, however, only a single Light and on it’s own is not enough. Our Koa is meant to be yet another beacon, yet another mark of surety. If it is false, it must change, but this is not an easy thing. In many ways your life is spent making certain that the Light you choose is the Light you Need.

But again, how can you know? Even with your Seer’s who can read and sing a verse or two of your Lightsong, that would only tell you your own path, not this grand path we’re all meant to follow? If death is the only real marker, how can you ever know you’re headed the right way?

By attaining the Beautiful Death.

The beautiful death?

Yes, an act which is Honest that also reveals itself to be Truthful. The greater the Truth and the higher the Honesty, the more Beautiful the ensuing Death becomes. In this way you know that you tread the Path. When Honest acts lead to Truth and Beauty, then your Koa Sings with the Wind. I myself have wrought the Beautiful Death 12 times, it is why I am a Seoman.

That means General, yes?

In a way, but in another it means ‘Wise Leader’. The stories which frighten the people of your Imperium, and it’s Sun worshipping allies, are a result of the Faith we place in our Seoman. It takes Greatness and Clarity to be what I am, to find the Beautiful Death so consistently. Faith is the abiding trust that you are being lead onto the Path. With Faith, a warrior will follow an order no matter how strange. If it would conflict with his Koa, and thereby leave him Dishonest, then he will alter his Koa to find a new Honesty; one which abides with what he has been told must be done. This a rare and precious Trust, not given lightly. It is what makes us Unbreakable.

----------------Journal entry 258: Remus Del Vicchi, 5th Ordinate Chronicler of the Imperium, Cast by the glorious hand of Imperatrix Nineve tet al’Fonse


Third Session

I was hoping we could pick up with what you were saying about ‘seoman’ and ‘faith’?
Tevye nods
Ok, well, I find this idea that soldiers would follow the orders of a leader so completely quite fascinating.

It is a Beautiful thing.

It is, but it also got me thinking…if a seoman, such as yourself, is someone who has time and again proven that they are, for all intents, walking ‘the path’…surely there would be a significant overlap in the actions and beliefs of all seoman? If you’re all headed the same way, then you all must, in some sense, be doing the same thing? And yet there is such huge differences in the various kraals, such that even I have been able to see them in my short time here in the Windswept Lands. How is this possible? Is there more than one path or do some kraals not have a Seoman at all?

I am glad you ask me these questions, it shows that you are not only Listening, but you are Learning. There is only one Path, but it is long and it is wide and we all come at it from different points and in different times. The Path is not Consistent, at least not in the way that you speak that word. It can be many different things at it’s different points, but they are all equal in their place as Steps on the Path. The Steps that Varlish Seoman claim to have found might be vastly different from the ones that bind the Gailish, but what truly puts us at odds are not the Steps themselves, but rather that we view them with no Faith.

So you think that they’re mistaken?

Yes, I do not Believe their Seoman have truly Glimpsed the Path. This lack of Faith is what separates the Kraals. Again, it is not explicitly the Steps themselves, this is often how your rulers attempt to categorise us, assuming it is as simple as differing ideology. If they looked closely they would see, for instance, that the Gailish and the Cainlin agree on many things, and yet we are often at odds. The reason for this is that no Gail has Faith in the Koa of a Cainlin Seoman.

So every kraal does have a seoman then?

A Kraal with no Seoman is no Kraal at all, it is simply a collection of those who are Lost.

What does that mean, to be ‘lost’?

Those who have not found enough Steps on the Path to not walk Blindly, and who do not feel Faith in the insight of another, are considered to be Lost. The Path is a difficult thing, you see. It runs in a circle, ending where it began. To know that you are moving forward, you must know where you are, where you have been and where you must go. This is another reason that Kraals find themselves at odds. With the Cainlin and the Gailish, we believe their Steps are where we have been, they believe it is where we must go.

----------------Journal entry 259: Remus Del Vicchi, 5th Ordinate Chronicler of the Imperium, Cast by the glorious hand of Imperatrix Nineve tet al’Fonse

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So that’s a continuation of the entry I last posted. I’m not sure if I’m conveying the ideas very well at all, or if it all comes across as wordy nonsense? I’m trying not to make it too much of an info dump or snooze fest, but…I’ve been writing and rewriting it so many times, I don’t know if I can English anymore.

Well, I of course find in-game lore interesting - because it means learning more about the world the game takes place in - but beyond that I don’t really have much to comment on, really (sorry for being unhelpful :sweat: )…

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Haha, that’s fine, don’t sweat it. So it all made sense to you then?

More or less, I think, though it all feels a little… I suppose the word might be Zen? Zen paradox? Like, the way the general tries to explain it, it’s a rigid belief/way of thinking, but at the same time fluid… Hence why it feels a bit Zen/Zen paradox to me <_<.

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On the other hand there are many soldiers in our world, even child-soldiers, who have (been made to) done horrible things, but who still manage to eventually build a seemingly normal civilian life for themselves in the end. Maybe some of the actual military personnel on this forum such as @cascat07 and @Studwick have better insights on this, but I’d say just how affected someone is by things like PTSD, like pretty much anything else, varies greatly from person to person.

The codex entries are great, btw, maybe I have some better comments on them once my character actually gets to experience some more of the world (that would potentially allow him to reach his own conclusions on said subjects). That said, I do tend to find history, even fictional history quite fascinating.

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Yeah that’s kinda what it is. It’s this seemingly contradictory philosophy that both negates the idea of objectivity and embraces it. It’s a tough idea to convey because of how paradoxical it kinda is, it’s what makes the people of the Windswept Lands a bit of a wild card in the game world.

That’s true, I didn’t mean to imply that trauma is a prison your sanity cannot escape from, but rather that the effects of these brutal acts is often underplayed in fiction. The farm boy/girl is plucked from obscurity and set on a mythic, but violent path, and somehow takes to it with relative ease.

That’s very true, and it’s why I want to provide you the option to guide how you deal with what’s happened and what’s going to happen. The MC will be experiencing PTSD, but the form this takes is governed by you as the player.

Well there is a lot more to come. I work on the entries when I hit a block writing the main story, I’ve worked on differing cultures, customs and histories for each of the Four Nations as well as the Tinkers (who are kind of this weird middle ground).

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I’ve never been able to remember things if too much information is dumped on me at the same time. It forces me to read it over and over again till i can remember the details. In this case i had that same problem, but i noticed that you’ve divided them into sessions so i’m guessing you’re not going to throw all of this at us at the same time, in which case i believe it’s fairly well divided.

You’ve got to think of giving information to your readers as if you’re feeding a baby. You start by spoon-feeding them small bits of information and after they’ve gotten used to that information you can start giving them larger portions. Otherwise you would end up killing the baby and having to start over with a new one. Because that’s how babies work, right?

I think you have a point, but that’s meant to be a codex entry that the player strictly speaking doesn’t HAVE to read though, so it’s not as a bad as you make it sound. IF Left4Bed was feeding the player huge chunks of in-game lore the way the DM in ‘DM of the Rings’ does, then you might be right, but as it stands, they’re just chunks of in-game lore you can read if you’re interested in knowing more of the world that the game takes place in…

Well, good that you liked it. My favorite is K project :wink: https://36.media.tumblr.com/620be6cb913b2527ce06a733c500e905/tumblr_nzm9nx2cJT1um8x5lo1_500.png

Wow, deep stuff! I really kinda reminds me of those Cicada 3301 koans :wink:

Really reminds of Cicada 3301 koans. :stuck_out_tongue_winking_eye:

Spot on, that is what I felt from it as well. Like I said, reminds me of Cicada 3301 koan. :dizzy_face:

Found two good quotes about insanity that may depit the kind of insanity you mentioned. :confused:

“Fear brings your mind to the edge of insanity, where everything is so frighteningly crystal clear you can take in every little thing that’s happening around you. Your body runs purely on adrenaline, with not a drop of blood pumping through your veins.”
― Michelle Horst, Wake Me Up - A Tainted Ink Novel - Book 1

“Her world fragmented into dozens of sharp, cutting shards, shedding the salty blood and saltier tears that ringed the bitter cocktail of her despair. She was caterpillar and butterfly, both, caught in a cocoon of raw nerves and open sores; she was insanity, wrapped up in the thin, transient wrappings of a temporary lucidity; and she was afraid, because an innate desire lay in the bottom reaches of her psyche for the very poison that was killing her.”
― Nenia Campbell, Terrorscape

Is it a Far Cry 3 reference?

Also this game is pretty amazing, very well writen. Some interesting and unexpected plot twist too. I think it may be my new favoite WIP

It’s doing the same thing over again and expecting something different to happen.