Skystrike: Wings of Justice - BETA CLOSED

Skystrike: Wings of Justice, by E. Chris Ambrose

Look to the skies!

You are Skystrike, a superhero who soars above the city with the swift wings and keen senses of a bird of prey, keeping the public safe.

Now there is a new threat in town: a charismatic villain known as the Rat King. He must be more than just an ordinary crime boss. Why else would the animals in town be acting so strangely? And why else would the Bureau of Unlikely Occurrences be on the case?

You’ll need to fly fast and think faster - or just hit harder - if you’re going to have a chance of defeating this villain! Dance at glamorous galas, thwart attacks on the city’s infrastructure, infiltrate top-secret labs, try to keep your secret identity secret - and maybe even come face to face with the Rat King himself!

Directions for Beta Testing

Email us, beta AT choiceofgames for access.

DO NOT POST ASKING WHAT THE BETA EMAIL ADDRESS IS. The first test to becoming a beta tester is inferring what it is based on how we describe it above.

Do not send DMs/PMs through the forum mail system, Discord, text message, carrier pigeon, or any other method than email.

When you send your EMAIL, include:

  • the game you want to test in the Subject line of the email.
  • your forum-name
  • your real name (first and last). Please indicate if your family/surname comes first as well. Beta testers’ names are listed in the game’s credits, which are accessed with the “About” link you’ll see within the game. If you don’t want to appear in the credits, or you want to be credited under a name other than your real one, please let us know.

Do not email us multiple times about joining a beta. If you don’t email us as soon as we post a beta, you go into a queue. As we post new drafts, we admit more people from the queue. Eventually, we will get to you. Some beta processes last longer than others, and it may take up to a few weeks to reach the front of the queue. When you have been admitted to the beta, we will send you a link, a username, and a password as a reply to your email.

When you have feedback to submit:

  • Return feedback as part of the same email thread where you were admitted. Copying beta@choiceofgames on that email is the best way to make sure your comments are seen as soon as possible.
  • Please send screenshots or copy/pasted quotes whenever you can; it helps us track down whatever observation you’re making. In particular, the author may see things that you don’t, and/or the screenshot may contain more information than you realize.
  • If you’re submitting feedback using the Bug/Submit button in the game, make sure you include your handle/name in the body of the email. The Submit button obscures your email address, and I can’t give you credit for feedback if I don’t know who you are.

A few more notes:

  • You cannot be testing two games at once. Send feedback on one and you can apply to another. If you apply for multiple games at the same time, you will likely be admitted first to whichever game has testing slots open up first, and we won’t be able to admit you to the other one until you send in your comments for that one. (From an admin standpoint, it’s easiest if you don’t apply to more than one game at once – applying to multiple games makes it more likely that we’ll miss admitting you to one of them.)
  • If you’re admitted as a tester but realize you won’t be able to send in feedback for that game, please let us know! You won’t be penalized in any way - we’ll just take you off the list of testers for that game. But if you sign up to test a game and don’t send comments or withdraw, it will affect your chances of being admitted to future betas.
  • There’s no standard length of time for a beta testing period to last, and we usually don’t know exactly how long a game will be in beta when it opens. The best way to know how long a beta will be open is to follow the thread for updates.
    -It’s fine to send multiple feedback emails, but if you have a lot of quick comments, it’s easier to keep track of them if you bundle them into one email.

Tips on How to Give Feedback

We’re looking for “high level” and “low level” feedback. Not mid-level feedback.

Low-level = typos and continuity errors. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error).

For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.

“High level” feedback has to do with things like plot, pacing, and characters. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback.

“Mid-level” feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.

“I had a great time and saw only a few spelling errors,” is not useful feedback. In fact, it’s the sort of thing that results in you not being given access to future betas.

Some examples of useful feedback :

In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!

In “The Eagle’s Heir,” someone asked about Eugenie. They said that the romance moved too quickly–because she only appeared in the last third of the game–and wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).

In “Demon Mark: A Russian Saga” several people commented on how the PC’s parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.

Similarly, pointing out a specific choice and saying, “this is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,” is also really helpful feedback.

Another useful piece of feedback: if you choose an #option and then the results of that #option don’t make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.


New draft!

Changelog includes:

  • Pronoun fixes: exposed code concealed; her/hers confusion corrected
  • Various continuity fixes - most notably, in Ch 3, you no longer go out to join the dancing when you’re already on the dance floor
  • Most importantly, the opposed-pair stats have been fixed! We got a lot of reports of opposed-pairs being adjusted in the wrong direction, and we think we’ve fixed it. Please pay extra close attention to that, and let us know if the problem is persisting.

This is version 27972

New draft!

Changelog includes a lot of minor typo and continuity fixes, but the most important change is that all of the test difficulties in the last third of the game have been lowered. This means that if you had trouble reaching a good ending before, you should have an easier time doing that now!

This is version 27984

New draft!

Changelog includes lots of improvements to endgame continuity: most notably, you can no longer be in a romance with “None” in the epilogue, and the game no longer acts as if you are dead if you are not :slight_smile:

Thanks to everyone who has tested so far! Please keep that great feedback coming!

This is version 27994

New draft!

Changelog includes:

  • Various typo fixes, pronoun corrections (most notably in the sparring scene in ch 2), and exposed-code concealment
  • Ch 1: more context about the setting, extended scene with the dog-walker
  • Ch 1-2: more opportunities to learn more about the Rat King and his plans
  • clarified PC’s relationship to various people in their backstory, esp. Alice, Meena, and the respective sanctuary-keepers
  • Ch 9-10: more consequences if the PC’s cover is blown
  • Ch 10: more romance continuity fixes - the game should no longer act as if you’re in a romance if you aren’t

This is version 28022

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New draft! Changelog includes the usual various typo fixes, plus some continuity edits. Most notably:

  • in ch 2, clarified continuity in the workout session with Chau
  • in ch 4, ensured that Ulli does not randomly appear if you’re supposed to be alone

This is version 28049


Changelog includes:

  • Global
    —many more opportunities to raise relationships with Khanh, Pranjal, the Bureau, and the Rat King
    —Assorted typo fixes and pronoun-code correction
    —Lots of recalibration of stat tests! The most notable effect of this is that you should die less often :slight_smile:

  • Ch 3: clarified description of the PC’s outfit, set romance variables properly during dance scene, fixed continuity with the air conditioner

  • Ch 4: lots of clarification of dialogue and narration, especially with regard to Rat King

  • Ch 5: fixed continuity around discussion of the bomb to account for the fact that the PC might not have that info yet; fixed continuity in references to Pranjal to better account for the PC’s earlier interactions

  • Ch 6: Clarified PC’s location; extended community scenes; fixed continuity regarding whether people recognize the PC or not

  • Ch 7: fixed continuity in the interaction with Frank; added reference to the tranquilizer to make it consistent with Ch 8

  • Ch 8: more Frank continuity fixes; clarified the fate of the minion

This is version 28179


New draft!

Changelog includes

  • achievements! Please test these to see if they’re all working properly
  • more recalibrating of stat tests
  • more romance in the epilogue
  • more endings route through epilogue

This is version 28193

1 Like

New draft!

Mostly typo fixes in this one. The biggest change is an extended epilogue: more check-ins with various relationships and more content in general.

We’re heading into the final week of beta! If you haven’t tested yet, now is your chance! If you have already done a playthrough, now is a good time to do another one so that you can see how it’s changed.

This is version 28208

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Just for fun: the store page is now live on Steam! Go ahead and add it to your wishlist! it helps our overall numbers, even if you don’t buy the game, or buy it on a different platform <3

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New draft!

Lots of continuity fixes, typo fixes, and test recalibration! Most notably:

Ch 4

  • Ulli no longer shows up when they’re not supposed to be in the scene; and there’s additional dialogue if they are
  • if you recognize Eva, the game now remembers that (and if you don’t recognize her, it remembers that too)

Ch 6

  • Clarified when you are and aren’t in disguise
  • If you flew inside the meeting place before, you now get recognized here

Ch 8

  • improved continuity if you’re in the Bureau voluntarily

Ch 9

  • fixed the error in the motto
  • improved continuity about what the Rat King knows and when

Ch 10

  • Improved continuity re: Dhani’s reactions
  • FINALLY fixed a persistent bug in the sequence in the Rat King’s lair! The game should now correctly track whether you were captured or whether you’re infiltrating on your own.

LAST CALL FOR BETA TESTERS! All feedback must be in by Sunday August 7 at the absolute latest!

This is version 28263.

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This beta is now CLOSED! Thank you to everyone who tested!

Stay tuned for Skystrike’s release in the fall!

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