# Show Stats Bug?

**URL:** <https://forum.choiceofgames.com/t/show-stats-bug/28096>\
**Category:** ChoiceScript Help\
**Created:** [June 29, 2017, 3:43am UTC](https://forum.choiceofgames.com/t/show-stats-bug/28096 "2017-06-29T03:43:21Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Szaal](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/szaal/32/112202_2.png) [@Szaal](https://forum.choiceofgames.com/u/Szaal)\
**Post date:** [June 29, 2017, 4:19am UTC](https://forum.choiceofgames.com/t/show-stats-bug/28096/11 "2017-06-29T04:19:11Z")

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Actually everyone’s code are exactly the same, with additional bling-bling of our preference, of course.

My code includes a QoL improvement where…  
the notification text of “You have equipped this”  
is replaced by a grayed-out choice “You already equipped the sword.”

@Minnow’s code includes a “sheathing” option that will allow your player to stop wielding any weapon.

@Miseri’s code is actually pretty similar with @seabean’s, but YMMV.

* * *

> [@Tayato](#):
>
> For the label EQUIPMENTLIST, won’t it get an error if we don’t end the first IFs with a \*goto or \*finish?

For pure list of `*if`s, you won’t get the error.  
But for the combination of `*if` - `*else` - `*elseif`, you’ll get the error.  
_\*shamelessly put a [link to his own thread](https://forum.choiceofgames.com/t/if-if-versus-if-else-elseif/23434)_

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