Original post can be found below.
July 15 '16: Well, it might be a touch rushed in places but the demo is up, I think I’ve squashed all major bugs (he said as though to court disaster) but if you see anything weird or wrong then by all means let me know. It’s so easy to let stupid little things slip while I’m trying to look at the ‘big’ picture. Needless to say I look forward to hearing your feedback.
Seeing as how my laptop’s given up the ghost I’ve had to use dashingdon (thanks dash!) as a host because I’m writing primarily on an ooooold desktop which doesn’t play nice with Dropbox. I dunno if this is an issue for anyone but I’m gonna get it mended as soon as I can and we’ll go from there.
The demo’s only about 5k all-in-all but in future will probably expand to include most, if not all of the first chapter which ends in 1864 with Serizawa’s assassination. Anyway you can find it just below the synopsis, enjoy!
Synopsis: Shinsengumi is an interactive semi-historical novella set in the Bakumatsu, a brief but tumultuous period of Japan’s history which led to the fall of the Tokugawa Bakufu and the return of power to the Imperial Court which had previously been superseded by the Shoguns and their successive military governments. Players will take the role of a young swordsman who joins the Ronin of Mibu, the future Shinsengumi, as they attempt to protect Kyoto from the mounting influx of partisan violence between the supporters of the Shogun and the Ishin Shishi who support the Emperor.
MCs will interact closely with historical characters such as Shinsengumi captains Okita Souji, Saito Hajime and Nagakura Shinpachi as well as the Four Great Hitokiri of the Bakumatsu, the famous assassins of the Ishin Shishi.
You can play a short demo intended as a proof of concept here
Features:
- A branching narrative (obviously) which will allow players to chart their own course through a turbulent era and decide who deserves their support.
- Stats based on the seven key principles of Bushido, the warrior code of the samurai class, which will determine how history remembers you.
- Depictions of famous incidents such as the Ikedaya Incident, the Battle of Toba-Fushimi and the Boshin Civil War which followed.
- A choice of three distinct fighting styles.
- More to be added.
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Hey there all, long time player, first time poster.
I’ve been playing COGs and HGs for some time now and can’t say I’ve played one I didn’t enjoy (not that I’m trying to butter you all up or anything… honest) but almost as long, I’ve been toying with the idea of writing one of my own. While I was learning the rudiments of choice script I was working on a story in the mold of Rocky/Raging Bull/Million Dollar Baby, but have since set it to one side. Just as well considering I’m seeing something similar in the works.
In something of a running theme the story I’ve started to work on now is similar to one already published and about to get its sequel, because obviously my brain wants to make this as difficult as possible for me. With no more beating around the bush what I’d like to know is would anybody be interested in playing a jidaigeki (period Japanese) styled story considering that Samurai of Hyuga’s second book is already well into development?
More specifically the story focuses on a member of the Shinsengumi during the period of upheaval prior to the imperial restoration in which power was shifted from the military government and returned to Japan’s nominal monarch. It’d be less of a fantastical affair than SoH, sort of a semi-historical novel… book… thing with a tight character focus.
Feel free to ask questions and poke holes in my vain plan and I’ll try as best as I can to answer without giving too much of the potential plot away.