Shepherds of Haven (WIP) (DEMO UPDATE: 3 Aug 2021)

I’m not sure they died from believers lost. Gods, by definition would know your true feelings/beliefs so even if you went to the onegod church and supposedly prayed publicly to the onegod, but your feelings would be with the old ways, they would surely notice; and in times of great strife, the faith increases a lot.
Perhaps they we’re killed, or simply went mad and stopped caring about the world. I wouldn’t know.
What if the gods aren’t actually gods? But instead very powerful beings? And what if they we’re killed because they tried to stop the natural couse of the universe? What if actually tapyt was kinda the good guy(so basically the world should have never harbored life, the earth/the corporeal realm -as in every patch of dirt that exists anywhere in this universe- is upset that the old gods-very powerful spirit beings- are maiming him -by creating life out of his flesh- so that he gave tapyt the power to reclaim his lost parts back -through brutal conquest- and the endarkened are malformed due to harboring too much power/or the il feelings of the corporeal plane towards its inhabitants)
Just a follow-up theory on the whole gods we’re killed subject
Basically : earth(or the corporeal plane) is sentient and kinda mad that the old gods we’re maiming him by creating life out of his flesh, so he gave tapyt the power to create beings out of the others-it fits the endarkened theme of being corrupted elves, I guess- and so he made tapyt his champion, a champion that will return the earth’s flesh where it belongs. Tapyt is the only being able to harm the other gods, because he is a spirit too, a spirit fueled by everyrhing that exists

Even so, I doubt the one god covers every aspect. Some gods are bound to die from lack of faith

Could you help me decipher something?
So there was this concept that I read about, about a world where people became obsessed with weapons and started worshipping them. Also they say that war is a divine intervention.
Semantically speaking, is it correct? Does it make sense?(war being divine intervention-I don’t understand very well how war could be divine intervention, because divine intervention implies something which will help you achieve victory-economically,industrially or military etc, which war does not do any of those- )
Perhaps it’s supposed to be narratively unique and interesting, disregarding meaning completely. You’ve read and wrote a whole lotta more books than me, so your opinion would be very valuable.

I would say it could make sense: my interpretation of divine intervention is not that it’s always positive. If we dissect the words as they are, “intervention” merely implies that a higher power is meddling with/intervening in earthly affairs–it doesn’t necessarily say it’s always for the benefit of the ones on earth. The destruction of the world by flood or Sodom and Gomorrah being consumed by holy fire in Abrahamic religions could be interpreted as “divine intervention,” meant to prevent the world from falling into sin. It didn’t benefit the people on Earth, but God intervened to do x, y, or z. So war could be divine intervention in a way, particularly if those who are worshiping the weapons believe that they are being mandated to go to war by a higher being!

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Wow…you are pretty damn awesome!
I forgot to mention that the purpose of the weapon-worshippers is to teach(impose through conquest) their way of life to all nonbelievers, but even if I forgot to mentioned this, you figured it out anyway.
Thank you for explaining this to me.

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Some thoughts (with no guarantees)!

Would you want a checkpoint save system in ShoH where you could save your progress at 3-4 critical points in the game?

  • Yes, this is a long game and I like saving my choices in case I mess up.
  • No, I don’t need a save system to enjoy the game.
  • Yes, but I would prefer a save system where I can save after every chapter, even if there’s a greater risk of bugs.
  • Something else.

0 voters

What if you couldn’t load any of your saves until you’ve completed the game once? Then you could get the option to load and do things over without having to restart completely?

  • I’m cool with having to live with my choices the first time around, with loads being available at the end of the game.
  • I would prefer the option to load a previous chapter and do over things on the first playthrough, before reaching the ending.
  • It doesn’t matter either way.

0 voters

How interested are you in a New Game+ where, upon finishing the game once, you could have the option to go through any subsequent playthroughs with a maxed stat or legendary weapon?

  • I would be very interested in this and it would definitely motivate me to replay.
  • I would replay regardless of a New Game+ option or not.
  • This would not really matter to me and it would not motivate me to replay.
  • I would actively dislike this.
  • Something else.

0 voters

And finally, do any rigorous replayers know if achievements carry over after you restart the game in CoGs/HGs? I imagine so to fulfill completionists’ desires, but I’m not sure!

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Since it’s impossible to get all achievements in one playthrough,. Yes they do remain after you finish the game.
Although I think fallen hero is an exception since all the achievements seem to be gone after I restart but I’m not sure?

Edit:

Although I would like a save system, I don’t really need it and i’m not really bothered by replaying. I once replayed all of GTA IV in one session because I wanted to get the ending where Roman didn’t die (about 20 hours)

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I saw this coming.

:stuck_out_tongue_winking_eye:

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Thanks, this makes things much easier for me! :grin:

You prophet, you! :joy:

Like what @GuardsmanTheMad said, while this would be nice, it is not a deal breaker for me.

I almost always play through the first time and let the chips fall where they will, but after that it definitely gets annoying to have to redo a whole story if you make one mistake in going for the playthrough you want on the succeeding times.

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I also tend to let things go in the first playthrough; however, sometimes I have accidentally clicked ahead or the choice that I thought meant one thing was another, and that can ruin the fun for me. I’m not one to let things go like that, so being able to reload would be fantastic, even on a first run.

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I’m probably going to be in the vast minority here but I prefer to be able to save whenever I want too. Simply because all my devices are weird and will completely reset games when I close them unless there is a save file. And while I do like having long books. Only having a handful of save spots would frustrate the hell out of me.
Compromise would be every chapter I guess. But I still don’t want to vote in that particular poll.

The redoing chapters thing would be okay I guess. Worse case scenario is I just restart the whole book.

The NG+ System is definitely a yes from me.

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Unfortunate for those who want to save anytime because I know it is not possible once it is release.

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Yes, unfortunately as @resuri08 said, it’s actually currently impossible to save anywhere in the game like the WIPs on Dashingdon have! :persevere: Otherwise I would do that in a heartbeat, no questions asked. Unfortunately that uses @CJW’s third-party plug in, which can’t be used when publishing through CoG or HG. So the only alternative is to code a save system myself for the final version! That’s why I wanted to get a feel for everybody felt about it. :slightly_smiling_face:

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Ohhh save systems Now I can be mean to people with no consequence :3 in all seriousness save systems (no matter what they are) are always nice in a choice game! I mostly just want one because I always try to get my ideal ending after the 1st playthrough and having to restart the game completely when I mess up can get a bit tedious :sweat_smile:
Edit: Also I think having one after character creation would be great even if nothing significant has happened so if someone has to restart near the beginning they don’t have to go through it all the time :stuck_out_tongue:

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I was thinking of this, too! Probably the number one thing people would want to skip is the prologue/character creation, especially when it’s super spaced out like in ShoH… I’ll see how many checkpoints I’ll feel up to coding, but definitely right after joining the Shepherds is going to be one of them!

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Save systems will be nice, although they aren’t something I’d miss that much if they’re too hard to code.

A checkpoint before major stat checks that will greatly influence the game’s outcome/the fate of NPCs will be nice! Sometimes I accidentally click the wrong choice in a playthrough, and I’m still not immune to the pain of replaying to rectify that mistake :sweat_smile:

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Ugh I was already torn between Blade and Trouble after reading the demo several times, but after reading most of the asks on Tumblr, Red has certainly caught my attention! Thank god for multiple playthroughs, I won’t have to choose between them lol!

Trouble kinda reminds me of Thor tbh :laughing:

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Thor haha?! I wouldn’t have expected that! :laughing:

And yessss replay for those different character routes/romances, that’s exactly what I want! :smiling_imp:

I’ve decided that after the MC recruits all of the characters, players will receive two days off between chapters to allow for more time to get to know some of them. :slightly_smiling_face: My reasoning being that if there are more recruits in the Order, the MC has more time to take time off haha!

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Proceeds to ignore everyone else, but their LI.

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