Shadow of the Eagles

I’ve actually been keeping a more regulated and focused writing schedule than ever before, because I’ve finally got my ADHD medicated.

I’ve written something like 100k words this month and it feels like I have more free time than ever.

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Great for you but HATE HATE HATE.

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Sleep is for the weak!

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Would we able to see later on what unit we are leading? Just like the Infinity Saga where the unit we are in are in displayed at the stat page?

Also. Just asking, could we prevent the destruction of our fleet at Alexandria when Nelson destroyed our ships. Or nahh.

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I don’t think We can prevent the egypt expedition fleet destruction because i read as i remember in cata website outline about this game, in there cata write witness the destruction of napoleon fleet and we can chose to go back to france with napoleon if napoleon favored us or go home alone like Dumas.

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Kind of.

You’ll always know what army you’re assigned to, and if your character makes Marshal, you’ll know what Corps they’re commanding.

At a more junior rank, you’ll still be reminded of what division you’re assigned to, mostly because I follow specific divisions to determine which commanding officers you get and which battles you fight. Anything beyond that gets abstracted if only because given the dynamics of the Wars of the Revolution, you could easily go from commanding a troop of cavalry or a company of infantry to an entire Demi-Brigade/Regiment within months (which happened quite often to particularly talented officers - it happened to Lannes twice).

One of my principles here for most of the game is to allow the player to bend history, but not break it (it’s the same principle we used on Burden of Command). So the player’s actions can change some outcomes, but never the broad course of a campaign (with one major exception), because those are often determined by structural features beyond the scope of a single individual.

If Collingwood (for example) had commanded the British fleet at Abukir from Bellerophon instead of Nelson from Vanguard, they would have still beat the French, due to institutional factors like superior training, experience, institutional aggression, and so on.

Short of being the French Minister of Marine from the Revolution onwards, there’s no real way of a single player character being able to avert that particular outcome.

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Well, it’d be a Helena shame if we couldn’t change that one with masterful play.

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I’d say that another example: even if Marmont somehow avoids a bad enough defeat at Salamanca such that he prevents the temporary loss of Madrid in 1812, Wellington is going to keep his own army intact and the losses in Russia are still going to lead to Spain being heavily drawn down to provide men for the 1813 German campaign, in turn leading to Wellington having a big advantage for his own 1813 campaign.

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My favorite marshal alongside saint cyr

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@Cataphrak

I know you’ve said there will be no romance, but does that mean there will be no marriage as well? It is, after all, a powerful political tool.

Plus it’d be nice to leave all our “acquired” gold and works of art to someone in the end.

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It’ll be abstracted, more or less.

Legion of Honor (the board game which is one of my two primary inspirations) has a romance system, but it’s the kind which has to include a note in the rulebook about how it “reflects the values of the time” - which more or less tells you just how much depth the “romance” mechanic really is.

And mind you, said board game is far less narrative-focused and in-depth than what I’m doing. If I wanted to do romances, it’d basically force me to add a whole lot of alternate history which I feel is both against the spirit of what I’m trying to do, and would pull a lot of resources and time and effort from what I do want to accomplish here.

So long story short, I’m basically doing what A Legionary’s Life (the other primary inspiration) does, in which it assumes that you’ll get married and have kids eventually, probably, but doesn’t make it explicit so the player can headcanon whatever they want.

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Pity. I was thinking marriage could have some great potential here, especially for soldiers.

It could, for example, cater to players like this

by introducing the risk of their spouse frittering away their fortune in high living, bad investments and/or gambling while they’re away risking their necks on campaign…and having them come back to a mountain of glorious debt.

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Most of the Marshals seem to have married pretty well, actually.

And even despite Josephine’s reputation, she made up for the heavy spending by being a canny political operator who played a crucial role in the Coup of 18. Brumaire, kept a whole bunch of social plates spinning, and forgave Napoleon’s many many indiscretions after he forgave her solitary one.

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You say that, but everytime someone shows interest on FeMC she responds with polite disinterest at best, reflexive defense most of the time or outright disgust at worst (though that was for Hippolyte, which fair), meanwhile the only time she ever tries to flirt in the story so far is with Josephine, so Le Marechale is probably uninterested on having children.

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