What do you look for in a text-based quest? Solid writing? Fast action? Lots of violence!?
I am about 10% started on a ChoiceScript based game I have entitled ‘Shadow Knights of Kurakut’.
You arrive in Vutetrian, capital of Olvitra. You are a Shadow Knight of Kurakut, part of an ancient order, and you are here on a mission from your Grandmaster.
25 years ago Bagnarath, the Olvitri King, invaded your nation, killed many Kurakut, and stole the Sacred Scrolls of Kurakutini, and the Broadsword of Karagos. You are here to reclaim the stolen treasures, and claim the life of the tyrant king also.
You have trained for this your whole life: the assasination of King Bagnarath and reclamation of the lost artifacts, hidden somewhere deep underneath Bagnarath’s castle.
But first, you must find you way inside, and there is rumour of an immense labyrinth beneath the city of Vutetrian, one that leads directly into the Royal Palace itself! This is your best chance of finding the lost treasures.
The entrance to the labyrinth, however, is shrouded in mystery. You must journey through the city, searching for clues, searching for a way in.
All you have is a name: Fostrun TrueShadow. An exiled brother, now a merchant in this strange foreign city. Finding him will be your first task.
Beyond that, expect the journey to be difficult, twisted and dangerous; it will require every ounce of your skill and determination.
Urtesh bless you on your quest, my knighted friend.
(UNDER CONSTRUCTION NOW, UPDATES TO BE POSTED)