# (Series) Advanced Game Design Articles for Setting Up an Infinite Metagame 

**URL:** <https://forum.choiceofgames.com/t/series-advanced-game-design-articles-for-setting-up-an-infinite-metagame/162765>\
**Category:** Writing and Content\
**Tags:** resource\
**Created:** [December 15, 2024, 8:07pm UTC](https://forum.choiceofgames.com/t/series-advanced-game-design-articles-for-setting-up-an-infinite-metagame/162765 "2024-12-15T20:07:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ReactorcoreGames](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/reactorcoregames/32/241358_2.png) [@ReactorcoreGames](https://forum.choiceofgames.com/u/ReactorcoreGames)\
**Post date:** [December 15, 2024, 8:07pm UTC](https://forum.choiceofgames.com/t/series-advanced-game-design-articles-for-setting-up-an-infinite-metagame/162765/1 "2024-12-15T20:07:24Z")

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This is a series of game design articles.

They’re more on the advanced and mature side of topics that dive much deeper into the idea of creating a truly Infinite Game - as in something that feels like your typical epic narrative driven 10 hour campaign experience, but having an infinite metagame that keeps the experience going without the game resetting after you’ve reached a what is commonly known as the “end game”.

These articles give you hints on how to surpass that limit and go beyond.

**Games Are Need Satisfiers**  
[https://docs.google.com/document/d/1JIuP…AS\_UhCwihE](https://docs.google.com/document/d/1JIuPw_kcbazTQX1hFxcadtWpvKi5tzdFKAS_UhCwihE)

**Throwaway Games Are Band-Aid Approach**  
[https://docs.google.com/document/d/1c9wK…7iQLclssh0](https://docs.google.com/document/d/1c9wKcBRcRfTSqCB--S1Ku8srhI4WFAG3_7iQLclssh0)

**Future Of Games, The Next Big Innovation**  
[https://docs.google.com/document/d/12Soe…jV7LkeoZhU](https://docs.google.com/document/d/12SoeTeaHkPPd9xF9koa4G1LZdSMrX9kd4jV7LkeoZhU)

**My View On The Universe, Life And Death (Part 1)**  
[https://docs.google.com/document/d/1mmyt…CXzSTLbBMw](https://docs.google.com/document/d/1mmytZ3GTENHpmYsCf74dMeJPNXCBrzIKKCXzSTLbBMw)

**My View On The Universe, Life And Death (Part 2)**  
[https://docs.google.com/document/d/1x7K3…tZgw8bt3Io](https://docs.google.com/document/d/1x7K3maoEju4YL5KN4Av8ikxqzmlTvhmxetZgw8bt3Io)

**Forking Drives Innovation, Not Competition!**  
[https://docs.google.com/document/d/1K9nu…VIlfRX8-no](https://docs.google.com/document/d/1K9nu-s3mb8hqjHGBMGRPHWUutynIX_O45VIlfRX8-no)

**Why I Don’t Play Competitive Human Vs Human Games Anymore**  
[https://docs.google.com/document/d/1AEL4…gNWE4psDfs](https://docs.google.com/document/d/1AEL4GWYjHf8qOK0p_JG7hN2RIB0ogGXMOgNWE4psDfs)

**How To Get Started As A Complete Beginner In Game Development**  
[https://docs.google.com/document/d/1su-K…Nx3LYYHAkU](https://docs.google.com/document/d/1su-KoRru0D2uiuaYyQ4Acu_o_uGY4TfV2Nx3LYYHAkU)

**How To Grow As A Game Designer. My Story and Biggest Epiphanies**  
[https://docs.google.com/document/d/1Uc7p…kHGVElCiIw](https://docs.google.com/document/d/1Uc7p3GZabPU6zD24DEFf0Yu_BF8AB6_7BkHGVElCiIw)

**What Really Is a Game Designer And How To Master This Skill**  
[https://docs.google.com/document/d/1qYeW…cJ8O2nA46Y](https://docs.google.com/document/d/1qYeWOujm45B-8S0Ib6_1VmpAfSoi6UmBtcJ8O2nA46Y)

**Evolution of a Game Designer According to Common Knowledge, Which Isn’t Always Correct Knowledge**  
[https://docs.google.com/document/d/1WN99…txwMd78VnI](https://docs.google.com/document/d/1WN99UKFgOvpaV5rKrm6XxGV005jEzthKMtxwMd78VnI)

**Additive vs Multiplicative Game Content And Why The Latter Is Better**  
[https://docs.google.com/document/d/1X46P…vXm51VBMBQ](https://docs.google.com/document/d/1X46PJP9A6mNVZ4EZVNa80UCmH51aEBJ2jvXm51VBMBQ)

**Scope Creep Is Not An Enemy, You’re Just Incompetent and Inexperienced**  
[https://docs.google.com/document/d/1dUnM…0r3MzPFXCI](https://docs.google.com/document/d/1dUnMhvgPTFoPFwaomh2T-dLzVyq59Deu_0r3MzPFXCI)

**How To Contextualize Narrative Within Infinite Metagames: Player-Run Services**  
[https://docs.google.com/document/d/1MChl…VCHAD5FgPI](https://docs.google.com/document/d/1MChlMPPABmEWdCfb-QRcsQcHiYoCithIXVCHAD5FgPI)

**Where Does Meaning or Motivation Come From In a Video Game? How To Make a Game Worth Playing?**  
[https://docs.google.com/document/d/1AYFU…r-x3pQrDUA](https://docs.google.com/document/d/1AYFUbO3hmwBmdKqWFoU1ACUezfcruUkU_r-x3pQrDUA)

**How To Set Up Pacing, Difficulty, And Progression Within An Infinite Metagame**  
[https://docs.google.com/document/d/1qfdo…ATPgpe5fr0](https://docs.google.com/document/d/1qfdoKELsKZFnnuKf1vBz0xZ28GMzNjvJnATPgpe5fr0)

**GUEST ARTICLE - Exploitative Game Design: Beyond the F2P Debate**  
[https://docs.google.com/document/d/1tuL7…Y2nHYk0t1U](https://docs.google.com/document/d/1tuL7hozHmT_5BlOeiu-lny7CWGfpWMf5zY2nHYk0t1U)

**GUEST ARTICLE - Loopholes in Game Design**  
[https://docs.google.com/document/d/1IfTJ…aPREabJn8Q](https://docs.google.com/document/d/1IfTJ38En4kQdV1wsF8WGel_noOwAzZ0bkaPREabJn8Q)

Enjoy! 😉

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**Author:** ![Zodac01](https://avatars.discourse-cdn.com/v4/letter/z/b38774/32.png) [@Zodac01](https://forum.choiceofgames.com/u/Zodac01)\
**Post date:** [December 16, 2024, 1:00am UTC](https://forum.choiceofgames.com/t/series-advanced-game-design-articles-for-setting-up-an-infinite-metagame/162765/2 "2024-12-16T01:00:45Z")

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As Scope Creep is pretty much my game creation anthem, I’m gonna particularly look forward to checking that one out once I have some free time.
