I’m not sure yet what Heroics will be.
I’m still fiddling around with everything. I may actually have a Heroics vs Villainy opposed stat instead. With the understanding that it’s cinematic heroism/villainy.
So if you lie, cheat, steal candy from babies, kick puppies and perform various selfish or mean acts, decide to dress all in black and laugh manically, you’ll be racking up the villain points.
Whereas if you’re always nice, do lots of good acts, play fairly, tell the truth, rescue people for no gain at all, and in general act all noble, you’ll rack up the hero points.
With getting a high enough Villain score unlocking the various Villain endings, and getting a high enough Hero score unlocking the Hero ending. Or maybe I won’t make them an opposed stat and you can actually earn both, and become an anti-hero. Or have the main Hero and Villain fight over which of you gets you. as their sidekick. I’m still playing around with ideas.
The story is a coming of age story. You’re at your point of greatest potential, and the story’s about finding out what you want to do with your life. This translates into the game as unlocking various endings. I’m hoping to implement a lot of endings, and since a number of them are career based that’s what I was thinking of for stats.
The endings sort into roughly, Magic-User, Crafter, Scholar, Performer, Adventurer, categories. With there being other endings which are reliant on different factors, such as who you’re romancing, who your dragon is, and how you decide to resolve the central plotline.
Now this said, I realise I’ve a contest for Performers, for Crafters, and for Adventurers (if you use a bow). I don’t have anything for Scholars though. I suppose I should try and think up something fun, a contest that they decide will be a fantastic idea to hold during the lead up to the wedding. I guess the traditional thing to do would be a riddle contest. But I don’t want to use the same old thing for it. I want the truly smart character to be able to break the puzzle. Like training their dragon to walk on four legs in the morning, two in the afternoon and three in the evening, and declare that that answer makes far more sense than the man one. I just love the idea of a protagonist who can out-think the whole contest in order to win.
@Toxi Swampy will want to kiss you all the time. Fortunately you’ll build up a tolerance to acid saliva and poison breath. Not that it’ll ever be pleasant. Oh that actually reminds me, I forgot about the tolerances that the dragons imbue on you. All dragons grant immortality of the non-ageing kind. Swampy grants immunity to acid and poison. Sparky immunity to the effects of fire and smoke. Aqua gives the ability to breathe water, see beneath it and otherwise swim. Lilac immunity to all plant toxins, as well as regeneration.
Chime, oh I suppose Chime’d be immunity to her loud shrieking, which I guess isn’t as spectacular as the others. Maybe perfect balance on top of that, with an inability to get dizzy.