Saves in Choice of Games

I am a role player Save games in If only have bring in my experience bad things. I play permanent death characters for me there is no right or wrong choices and deads could be great endings.

You play perma-death characters, not everyone else. All you need to do is not use the save system and let others play the way they want to while you play the way you want to.


Hey, this statement and a lot of what you said could come across as quite rude. Let’s keep conversation civil and kind, please, regardless of how we feel about the topic or the opinions of others.


@moderators I will not tolerate DIRECT insults against my person. Because i doesn’t sare THE POLITICAL correctness opinion of saves are the cure to humanity. I respect others and I understand why they want saves and I see why a company will want implemented them.

As I see people don’t want to hear anything different from their own opinions or civic discussion i will restrain of participate so this could become a monologue of why saves are wonderful.

Edit I will try explain my posture. I am NOT a gainst saves. I am against The Design changes Saves usually bring.

They allows a sloppy design were situations are GAME OVER RESTART that substitute the well crafted now fail scenes that show so wonderful moments of great quality and originality.

Many writers when there is a save system change the way branches handle making choices more flavour as considering player will restart if choices are considered not desirable that influence the designs to be more standard and videogamey

If cog design continue same I am pro Saves for people that wanted them.

My fear is save could bring a change like other rival companies lately

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I’d like to disabuse people of these notions here. I’m removing the name of the original poster because it’s not my intent to focus on them as it is their points. I’ve seen this argument made before, and it’s, quite frankly, just not true.

People already restart games if they think they are going to an undesirable state. So having a save feature does nothing but save people the heartache of having to restart the entire thing over. I’ve seen people get upset and not finish really good games because there was no save feature. So a game that they were enjoying became frustrating. and as for writers being forced to write linearly… see the next point.

And there is nothing forcing any author to alter their story because saves were enabled. To say that enabling a save feature will destroy games because creators will start to write linearly is a logical fallacy. I’ve never seen an author on here state that a save system would ruin their writing. In fact, I’ve seen authors struggle to put in some kind of checkpoint system so that they can entice people to play.

tldr: The fact is people already restart games for multiple reasons, so there’s no reason that a save system would ruin a game. And as for the claims that it will forever ruin COGs, that’s just fearmongering.


Like the other user I do use Steam and Steam hacks in lieu of proper save games. As I’ve remarked on before on the Hosted Games on Steam thread if I had to play on a mobile device or more to the point a “smart” phone the games are nearly unplayable for me as I seem to tend to mis “swipe” and enter the wrong or at least an unintended choice a lot of the times.
While a part of that is no doubt down to me being clumsy and hamhanded with tiny touch screen phones I do believe it is highly frustrating to enter the choice you don’t want by mistake hours into or near the ending of a long game.

That being said I do appreciate @Mary_Duffy 's point that anything CoG may or may not choose to do about implementing save systems isn’t going to come quick or easy.


We should change the thread name to INSULT MARA THE THREAD. Like seriously @spunkycatninja do you think is mature doing a ENTIRE post where only point is disacredite me with negative wording and veiled insults and calling me names. ?

I will not flagging more posts as is stupid as the thread is a witch hunt as is made from beginning to just present a united front SAVE IS AWESOME AND ONLY TRUTH IS THE PURITY OF LOVE SAVING.

If save is implemented games become far popular and in general with time will become less and less quality and less and less literature to become virtual novels More games than writing.

I would love that remains the same with a cheat mode for people that wants have a determined result made a chapter selection or a password something.

But with stats and all customizations I think would turn complicated implementation that system. However i think saves will turn inevitable as most people love saves and save everywhere so eventually that will be added. And it will be a good economic choice as would make audiences grown to a more mainstream audiences. So saves will win at the end

I think that saves can be really useful, you can even make it so that certain achievements can only be achieved if you have saves disabled.
I don’t think that choice of games going mainstream is bad, I mean, it can only benefit the company and writers. They would get more money and more people will want to make their own games, and even if they’re bad, there would still be hidden gems there.


It will be good for company maybe not so much for quality as more games will be needed also it will turn more mainstream in theme and more political correctness to catering a more general audience. I don’t think that is bad and is inevitable.
However if the question is I like the idea? No I am tired of videogames being watered down to point there is no real rpgs anymore as games hold your hand and not make consequences matter. But i am a very grumpy woman with hard core unpopular opinions about gaming in general.

I removed your name because I’ve seen those very points you’ve brought up multiple times by others and not just you, and I wanted to address the points without you feeling attacked. There was a post a few up that was hostile in tone to you, and I wanted to avoid that, so I took your name off. As for the post itself, there was no veiled insults nor name-calling. I’m sorry if you felt there was.

I’m not so sure. I don’t think you have anything to worry about. People have been asking COG for a save system for years, and they haven’t budged from their stance despite the popularity of the requested feature. They’ve always had their reasons as to why they won’t do it: it’ll ruin the aesthetic of their interface; it’ll ruin the story as it’s meant to be told; they’d have to come up with a different one than dashingdon uses; etc.

It’s a bummer as I think it’d be more beneficial than anything, but it’s their system and company, and they’ll do what they think best. :woman_shrugging:


The lack of saves does actively make me buy less COGs and Hosted. If I am not a 100 % sure that I will enjoy the game enough that multiple replays will be rewarding, I am not taking the chance. (The latest victim was Pon Para. I was unsure how the stat-class system worked and I did not want to get 2-3 into the game and find out that I screwed myself over, so I just skipped it.)

Also as I have said above, the lack of saves prevents me from roleplaying and doing anything, but sticking closely with my best stat. When I come to taking a risk in a hosted og cogs, I always judge the risk against, do I really want to risk having to start over? And the answer is usually no.

I have accepted far more negative consequences in Choice of rebels, because I know that I can start the chapter over than I have in any other COGs. In games without checkpoint/saves, I go - bad consequence time to start over.


This is a gentle reminder to please keep conversations directed at the topic at hand and not at the individuals themselves. Focusing replies on the individuals themselves instead of the topic at hand can lead to friction between members and often causes the thread to derail.

Please also remember that it is often not so much what ones opinion is that causes friction, but how one chooses to express that opinion. Using negatively-charged value words are a good way to start friction, as is generalisation and sniping.

Please keep posts centered on the topic and debate the points being made.

Also, this discussion is becoming a circular argument. To avoid that: if you have already stated your position, please take a short break and allow others to share their perspective too. Please avoid repetitively hammering a single view without adding anything new.

Honestly, there has been nothing new in this thread for at least 50 posts and all that happens is a rehash after rehash.

There are points for and against saves and save-systems in games, unless you are stating unique positions that have not been stated before please refrain from posting.

I know there are 150 posts in the thread and I know you don’t want to read them all but most of us are tired of seeing the same thing being trodden out time after time and the same thing being said yet again for the nth time.

The bottom line is this: CoG/Hosted Games will not have a save system built in except for saves that transfer from one title in a sequel to another. This might change down the road but it is not a high priority for CoG staff.

@moderators - Perhaps this thread should be closed with the first post updated to state the exact situation and anytime such concerns are brought up in future threads this thread can be linked when they are closed.

It just makes no sense to keep beating a dead horse so often and in the process have things turn personal with circular arguments being recycled time after time.


I’m going to let a moderator look things over now.