On a different note, couple of small errors in saturn
module:
#I'll wrestle the rifle out of his hands, then shoot him with it.
*if Build > 45
For anyone else your size, wrestling against a Marauder would be a ridiculous idea. But you [i]are[/i] an android, and a pretty damn tough one at that.
You surprise the abhuman by grabbing his rifle, then surprise him further by pulling it out of his grasp and aiming it at him. Whether he's surprised
and
#I'll beat him unconscious in hand-to-hand combat.
*if Build > 55
For anyone else your size, throwing hands with a Marauder would be a ridiculous idea. But you [i]are[/i] an android, and a pretty damn tough one at that.
The pirate appears unaware of that fact, or perhaps having forgotten it. He's surprised when you slam your fist into his jaw, more surprised still
both produce paragraphs which just cut off mid-sentence. The game then jumps to hostage_fight
so there isn’t any shared wrap-up or anything like that.
edit: minor logic error in interlude_2
:
*label lisa_rej
*if current_ro = "lisa"
*set current_ro ""
*if backup_ro = "lisa"
*set backup_ro ""
"Oh." If Lisa is not reluctant to look at you anymore. Her eyes are simply glued to the floor. "More the fool me. Forgive the dog in heat for getting too excited, too hopeful for a moment."
"Don't talk about yourself like that," you demand, trying to mitigate the damage.
*if ((current_ro = "lisa") or (backup_ro = "lisa"))
"It's my fault, I shouldn't have-"
*else
"Really, it was brave for you to just come forward and-"
Because Lisa’s name gets removed from _ro
variables it’ll never be found by the check performed right afterwards.
edit2: in telesto
:
*if weapon != ""
*disable_reuse #Swim into Crystal's mouth and start @{(weapon = "knife") slashing|blasting} away. Suicide attack.
if MC lacks a weapon the weapon
variable has value none
meaning this option is also enabled for unarmed MP.
*if weapon = "knife"
*selectable_if (weapon_av) #Shoot Crystal.
This should probably be checking for pistol
especially since there’s a separate check/option to actually stab with a knife.
edit3: not a bug, but…
The binary treatment of the Crystal hunt outcome in Consequence is a bit disappointing – i feel like there’s significant difference between full-health Crystal smashing the opposition and going to hide for a bit, vs Crystal at 0 or less health and crippled to the point where they’ll likely never be able to take flight again, promising to stay holed up forever and only getting to crawl away because they get spared at the very end. Also in terms of how that could be spun both by the Trio to their superiors and the military to the public (as the latter outcome effectively fulfills the goal of removing Crystal as active threat)
But the game (including MC) seems to just roll those outcomes into equivalent of the former, with all that entails. Which can create a dissonance between the narrative and the player’s experience of what actually happened in their playthrough.