So, I have this low fantasy setting called The Infinite Sea, it’s got a functional magic and starts at a late-18th century tech level, but starts progressing, both socially and technologically as the story goes along. I’ve been trying to tell some kind of long-form story in this setting for quite some time now, though I’ve never been able to push something substantial out (save for a few short stories). I usually end up just stopping because of lack of feedback or because I genuinely feel like my writing skills aren’t good enough.
A few months ago, I came up with an idea to write a story in my setting in Choicescript, something set near the beginning of the main Infinite Sea Universe (or Infiniverse) timeline. So, I wrote and sent a pitch, then promptly forgot about it.
Three weeks ago, I figured I might as well get on with it, thus, Sabres of Infinity was born.
Sabres of Infinity is set during a war between the Unified Kingdom of Tierra and the League of Antar. The player is a cavalry officer in the Royal Tierran Army during the first phase of this war, going through training, a rough sea voyage to the front and a series of raids and patrols leading to a climactic set-piece battle between the massed forces of both belligerents. Think of it as Sharpe to Choice of Broadsides’ Hornblower.
The war itself is just one portion of the story. In addition, the player will interact with several major NPCs, whose careers and lives often depend on the player’s actions. As the player vies for riches, favour and patronage, the player’s NPC compatriots will be doing the same, often aiding or clashing with the players interests.
The rough drafts of a prologue and two chapters (out of twelve) are finished. You can rifle through them here:
You may have noticed that I’ve had to unfortunately pigeonhole players into playing the role of a male of noble birth, there are a couple of reasons for that.
1: The pre-existing setting, which is already developed with a wide cast of characters (some of whom are long dead, or haven’t been born in the time covered by the story), which kinda prevents a full genderswap.
2: The magic system basically requires me to make the player a certain social class, else I’d basically be making three separate games.
3: I plan on doing some art for this as well, and seeing as I don’t really have much time to work on this in the first place, allowing for the full range of humanity at character creation would raise the amount of work I’d have to do to ludicrous levels.
4: Because, I am at heart, a lazy sucker with a narrow comfort-zone for writing. As such, I’d prefer to stick to what I know for my first foray into Choicescript, and have no confidence in my ability to write properly fleshed out female characters.