# Rider (New WIP)

**URL:** <https://forum.choiceofgames.com/t/rider-new-wip/21310>\
**Category:** Works In Progress\
**Created:** [October 20, 2016, 6:01am UTC](https://forum.choiceofgames.com/t/rider-new-wip/21310 "2016-10-20T06:01:05Z")\
**Posts on this page:** 1\
**Showing post:** 42

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**Author:** ![ParrotWatcher](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/parrotwatcher/32/49963_2.png) [@ParrotWatcher](https://forum.choiceofgames.com/u/ParrotWatcher)\
**Post date:** [January 2, 2017, 1:49pm UTC](https://forum.choiceofgames.com/t/rider-new-wip/21310/42 "2017-01-02T13:49:32Z")

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There’s a thread giving the method, here:

> [@How To See Other Games' Code (current info posted in OP and Post 146 on 6/18/19)](https://forum.choiceofgames.com/t/how-to-see-other-games-code/1328):
>
> I saw an explanation of how to look at “/scenes” for a game in a long-ago Choice of Vamp comment thread. If I hadn’t seen it, it wouldn’t have occurred to me that it was possible… and I’d have missed out on a whole lot of learning that’s come from digging into how other people coded their games! [Edit: Reaperoa’s original explanation was back when mygame.js was where your scene list lived. Now it lives in startup.txt. So here are some Choice of Rebels examples to complement/update his explan…

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