Alright so in the process of making an inventory system Ive run into a pretty ugly show stopper.
Some of the items I want players to have access to, have more than one word in their name ex: Baseball bat, Desert Eagle, Giant’s Club
I know that for stats like Cooking Skills you can get past this easily.
In the startup.txt you would simply type
and then override it in the stats.txt
step two: add a space following the original and simply rewrite your new skill title
text cooking_skills Cooking Skills
and your “skill” would look smooth asf
but alas I’m trying to create an >Item< that is equally smooth and non-immersion breaking