Relics of the Lost Age (WIP) - Submitted, demo removed

So we’d be dating them while they’re still seeing the other then.

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Yeah, Or dating them simultaneously, in a kinda menage-a-trois type arrangement, that’s also a possibility.

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Damn oh well really liked Esme, who are the other ROs cause that’s not my thing?

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You’ll have to wait and see, I don’t want to spoil the surprise of future chapters! But the other two ROs are more conventional setups where you commit exclusively to one person, so if you don’t like the setup with Esme and Abdul, hopefully the others will be more appealing to you.

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Can’t wait to meet them.

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Oh wow, as someone grew up watching the Indiana Jones movies, I’m absolutely loving the Raiders of the Lost Ark and Last Crusade vibes! Regarding the ethnicity lock it doesn’t bother me cause it makes sense from a narrative perspective (plus choosing gender has always been the big thing for me with customization, most everything else is secondary for me). I do think you should put that it is locked in the summary/description just people know before going in.

I do have one issue regarding the cube puzzle: Instead of having pressing random buttons as the only option if your specialty isn’t the “right” one, maybe have the option to confer with the group? And like through you combined expertise parse out one of the two buttons needed? I know that means more writing you need to go back and do, but it just feels like for 3 of 4 seals the reader is being penalized for not choosing to specialize in history (I chose language initially).

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Got me there!

Played it once. Got me, for sure. Enjoyed your writing style and, of course, the whole Indy style approach. Poor Indiana the Camel, left alone… Surely they are well, though? :eyes:

Oh, and I found it to be fun, yes. With a good balance of other stuffs and thingsies. Well done. :relaxed:

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Thanks very much! If the story can appeal to fellow Indy-enthusiasts, it must be doing something right!

I think you’re probably right about the puzzle, too. I tried to build in alternate paths (e.g. you can get a couple with the Traveller specialism, or with a high Spiritual score, or if you did the library research in Jerusalem), but it’s still possible for some players to get a bit “locked out” there. I’ll have another look at that section when I get a chance.

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Thanks. And yes, the camels all survive and flourish in the wild. That’s canon, people!

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Is at least one of them a cute, charming guy?

Also maybe you could be slightly more generous with the stat increases I did fail a bit too much for my liking as in this first part you’ll often run up against something you have no decent skill to check against.

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One of them’s a cute guy. He’s charming … for a while!

Thanks for the feedback. I was worried about stats (this is my first time working with ChoiceScript, so that’s the aspect of writing I don’t really have any experience with). You will get a chance to further bump your stats as the game progresses, but I could definitely look at either more increases in Chapter 1 or dialling down the difficulty of some of the checks.

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That’s a little ominous.

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From what I’ve played thus far you seem to need at least 3 decent stats where at present you can get at most two in order to be able to play to your strengths most of the time. What is more the tiny stat bumps that only move a stat up to 4 don’t seem to help that much, so maybe there are indeed too many stat 5 checks.

Oh and in chapter 1 at the hotel suite maybe give the mc time to both raise a stat and to either read up in the library or go shopping for better gear.

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Oh man, I’m really going to have to stop myself from splurging out all my spoilers!!!

It was interesting a Indiana Jones reference😃 I liked it ,but my favorite is stinky steve. Anyway keep up the good work

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So while I really like this Story so far, I watched Indiana Jones a couple of times as a child and I really love that MC can be a bilingual thats just so awesome,
there is one thing thats wrong, but thats a specific kind of information that I only noticed because I am german and know a lot about that darkest part of my countries history:
If Schneider is a member of the Gestapo, then he is not an Obersturmführer. The Gestapo used the ranks of the Police, which means he would have used Kriminalinspektor.
If you want to keep the rank however, you could also use the SS-Ahnenerbe, those guys were fanatics and obesessed with “aryan” evidience during history.

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Thanks. Schneider’s actually not Gestapo, he’s SS (I think it mentions that in the Prologue somewhere). Paulus is Gestapo, and I haven’t stated his rank yet, so thanks, maybe I’ll make him Kriminalinspektor!

Ah, sorry then! Thanks for the correction, I am not the best with names.

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No problem, thank you! My German is very poor, so I always worry about getting words and terms wrong with the German characters.

OK, I’ve updated! I’ve taken account (I think) of everybody’s suggestions except for cipher_M’s suggestion regarding the puzzle: it’s a good suggestion, I just don’t have time to implement it tonight, but it will be coming, I promise!

In terms of stats, I’ve done a couple of things. During the prologue / character creation, now, in addition to getting a big bump to two favoured stats, you also get a smaller bump to a related stat each time; each choice, in other words, gives you a “major” and a “minor” stat. Now, instead of being good at two things and rubbish at everything else, you get to be good at two things, pretty good at a couple of other things, and useless at the rest! I also bumped down the difficulty on a lot of the checks: I hope now this means that players will have a wider variety of ways to get past the obstacles they encounter, and won’t fail so often.

Thanks everyone for the great feedback, which is really helpful for a noob choicescript author like me!

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