BIG INCLUSIVITY UPDATE!!
(Actually it’s not that big, but it is a thing that’s happened, so I should tell you about it).
As you can tell from recent messages, I’ve been fretting about diversity and inclusivity recently. I’ve decided to go ahead with the “granddad” thing I mentioned a few posts ago for now: if people who play through it feels like it dilutes the story, as @Isabella_Taylor worries above, then I can very easily take it out, as the code is pretty detachable. Here’s how it works in the updated version. During the conversation with Sam which you can have in the desert in Chapter 1 (which is now basically compulsory), the player can get into a discussion about their ethnicity. Players who are happy to play as Whitey McWhiteface can choose the option which says that the Spillanes have always been poor white Irish. Players who want something a little different get to play the exciting new game of Choose A Grandad: they can choose Grandpa Milton (who was African-American), Grandpa Jack (who was Chinese), Grandpa Mohe (who was Cherokee), or Grandpa Alejandro (who was Mexican). At present, it doesn’t have a massive amount of impact elsewhere in the game: it can come up during the conversation with the “cheery Nazi” in Chapter 2, I plan to give players the opportunity to discuss it at length with Cleo in Chapter 4, and I’ll try to find other moments throughout the work where it can get referenced.
I’ve also updated the bit in Chapter 3 with the amulet in the cellar: now, if the player has chosen to bring Sam along, there’s a little bit of non-b solidarity between non-binary MCs and Sam, which wasn’t there previously.
I feel like every little step I take in this direction helps to make the game more inclusive, and therefore better. But do please let me know whether or not you think these changes are working: any feedback at all on this aspect of the game would be particularly welcome.