Welcome to the WIP thread for Relics 2: The Crusader’s Tomb.
The game is an action-packed archaeological adventure, inspired by Tomb Raider, Uncharted and (above all) Indiana Jones. It is a sequel to my earlier game, Relics of the Lost Age. While it can be played as a stand-alone, it is strongly recommended that you play the first game first, to get the most out of the experience. Relics has now been released. If you played the original Relics, feel free to dive in and continue your adventure! If you didn’t, you may prefer to play it before trying the new one.
Synopsis: 1938. Intrepid archaeologist Dr. Spillane has been summoned to England, and invited to take part in an eccentric - and deadly - competition. Seven hundred years ago, a Knight of the Fourth Crusade disappeared, and legends tell of a sinister ancient secret which he discovered in the East. Now, the knight’s last living descendant has gathered together five of the world’s most brilliant and ruthless archaeologists and treasure hunters, and set them a challenge. Can they follow the clues contained in a cryptic poem written by one of the knight’s companions, retrace his steps across Europe and Asia, and discover the secrets buried inside The Crusader’s Tomb?
Face off against your villainous rivals, against a secret religious order determined to stop you uncovering the truth, and (of course) against the good old bad old Nazis, as you and your companion race across a whole continent, facing danger, mystery and intrigue at every turn. As Europe teeters on the brink of apocalyptic war, do you have what it takes to bring these long-buried secrets back to light, and to survive a hair-raising four thousand mile journey with your enemies dogging your every step?
Some things that are lost should not be brought back to the light.
The return of several old friends and foes, as well as new memorable and interesting characters.
The chance to continue your romance from Relics, or to try your luck with one of three new ROs (one male, one nb, one female).
A whole host of new gameplay mechanics, including money, weapons, vehicles and companion abilities.
An unforgettable journey from England to Turkey, across a lovingly-realized 1930s Europe.
Maria Garcia Perez. I know that’s about half of you sold already!
Feedback of all types, from lowly typos to cavernous plot-holes, is welcome. The first demo includes the Prologue and the first two chapters, and comes to about 60,000 words. Here is the link!
Hope you have fun!