Okay! If someone has answered something like this, please link me. I’m stumped how to write this.
I want to have relationship stats separated by friendly and romantic interactions, that way no one gets unwanted/unintetional romantic intereractions from characters, like below.
John
Friendly: 4
Romance: 2
I know how to code it itself, it’s putting it into the stats that I’m, for some reason confused on. How do I put it so players can see how many points for each they have? I can’t imagine I’d have to do *if ((John_Relationship >= 1) and (John_Relationship < 4))
here?