Considering the feedbacks about the battle system (thanks moskus4 and will) this is what I am thinking for updates on the combat system:
Normal attacks: Just like the attacks you currently have in-game, 2 dice are added to your firepower. The enemy does the same and the results are compared.
Special attacks: The enemy is divided (ex. head/torso/limbs), and the player must select where to hit. If you select the right spot you cause damage as your firepower + 5. If not, no damage caused. The enemy will also have special attacks and work the same way.
Inventory: Using items like smoke grenade, or first-aid kit. Still need to think about its coding, though.
If you have any ideas or suggestions please share on the comments.
BE A RAPTOR!!!