# Randomized maze - now with graphical map!

**URL:** <https://forum.choiceofgames.com/t/randomized-maze-now-with-graphical-map/81423>\
**Category:** Game Development\
**Created:** [June 18, 2020, 8:02pm UTC](https://forum.choiceofgames.com/t/randomized-maze-now-with-graphical-map/81423 "2020-06-18T20:02:25Z")\
**Posts on this page:** 1\
**Showing post:** 25

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**Author:** ![choicehacker](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/choicehacker/32/127936_2.png) [@choicehacker](https://forum.choiceofgames.com/u/choicehacker)\
**Post date:** [August 16, 2020, 9:49pm UTC](https://forum.choiceofgames.com/t/randomized-maze-now-with-graphical-map/81423/25 "2020-08-16T21:49:06Z")

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![tenor](https://global.discourse-cdn.com/choiceofgames/original/3X/9/2/925e8c0687d3a279a231028e617f46cf6021454c.gif)

I like the idea of a touch interface. I implemented it for the 3D maze here: [Two-player 3D game demo: The Dungeon of Lamurloq (first-person POV dungeon crawler)](https://forum.choiceofgames.com/t/3d-game-demo-the-dungeon-of-lamurloq-first-person-pov-dungeon-crawler/83883)

The picture of the maze is touchable: middle for forward, left / right to turn left/right.  
Note that, on small mobile phones, you may have to choose “Desktop mode” to get the correct layout (\*)

It’s also possible to adjust the labels as you suggest. I tried with multi-replace but it was becoming a chore… and my kid kept asking random questions about Choicescript, I had to cut it short. 🙂

(\*) Yes, the images could be all scaled down with heavy \*script-ing, if one really wanted.

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