On the longest night of the year, spirits that hunger for blood creep close to the veil that separates life from death. If you disturb them, there is only one way it can end.
Long time no update. I’ve finally got my act together to put up the work I’ve done on this.
The base game of Raishall is finally up and running, with more editing done to the text and code. Also it should now include all images that were previously missing.
There is an alternate route coming. (See the start of the game). If anyone would like to volunteer to test this part when it’s out, please leave me a note in the comments and I’ll send out a notice. I may or may not make it a public beta so please let me know if interested
Notes on the game
Raishall started life as an short entry for Ectocomp last year. (Recommend this comp, lots of fun, runs every year!) Anyway, because it’s written to a time limit, there were things I didn’t have time to put in that I would have liked to, and a few people expressed an interest in having it expanded out a bit so I’ve been chipping away at getting it written and debugged
Couple of explanation points:
This is very short. I know, not a popular thing. But I’m not planning on turning it into a really long game, (No really, I’m being serious this time I really do have too many other long WIP’s that I’m working on to add to that list right now. (Including a surprise with an existing WIP which I can’t talk about just yet!) If by some amazing streak of luck readers actually like it, it can possibly go on my list for a longer story set in the same world at a later time when my list of WIPs is shorter.)
The part from the view of the Raishall written in the first person. I know, another weird choice, but I wanted it to feel more personal. It does have an optional character generator for anyone who would like to use it. Is it easy enough to find?
It doesn’t have a proper introduction like most CSG’s. Again, this comes from its origins as a short speed written story. If possible, I’d like to try and keep that momentum going by not adding one.
It’s dark fantasy. (Not leaning big time into horror IMO, but the boards made me choose a category on the list. Edit: Ok the tags are being weird, now apparently I need to call it high-fantasy after an edit )
What would I like feedback on?
Anything really is very appreciated But I guess especially:
*Are the images working correctly (those element combinations were a bit of a nightmare to make, hopefully I have them all correct.)
*I usually write CS games in 2nd person (You, your) where as this one is first (I, me, my). It’s a hard habit to break. If anyone sees any random “yous” floating around that shouldn’t be there I’d be grateful if you could point them out for me.
*Can you work out how to succeed? (Using hints if necessary- not recommended for the first playthough however.) I’d like it to be slightly challenging, but not hitting your head against the wall level frustration.
*Does it make you want to play it more than once?
*I’m not looking to make this really long, but if there’s any really jarring moments where you don’t feel like you can respond as you want to, let me know and I’ll take it under consideration if I can within the bounds of the storyline.
On my todo list:
Finish the alternate route.
Thanks in advance
Link to the game: Raishall