I think that makes sense. As long as I focus on sticking to the archetype I think it could work better than what I originally did. I’ll give it a shot tomorrow
I’ve finished the revised origin bits for the Noble Robin and Yeoman Robin. I still need to do Acolyte Robin, which I shall do on Thursday. I’ll be taking tomorrow off as it is my wedding anniversary, so I shall be busy pampering my other half.
I will still be ready to start Chapter Three on April 1st, which I am looking forward to.
EDIT 27/03/25
Acolyte Robin Origin is updated.
The revised origins aren’t very different. It mainly boils down to two things: the betrothed/crush character is now treated as a single character instead of three separate characters per origin. The other change is the added glimpse of a future character: a stag called the Lord of the Forest. Each Robin will encounter the Stag in one way or another, which will set up a future meeting.
My task for this evening is to do some work on the stat screen as I think the current version isn’t good enough and a bit too cluttered, so I’m looking at ways to tidy up the code and generally improve the stat screen.
Happy Anniversary!
Thank you. I had a lovely day with my wife.
I’ve now revised all three origins and redid the Stat Screen in a way that I think is better and easier to read.
With all my goals for this month completed, I’ve got a few spare days, so I’m going to spend them brainstorming the cover. I did have an initial concept, but I think one is too simple and my other concept too complicated.
Old Cover Concepts
My initial idea was to have a quiver on a table with three arrows spread out, with each one representing the three origins: Noble = intricate arrow, Yeoman = ordinary arrow and Acolyte = an arrow which had a cross in it.
My second idea was to have a hooded figure aiming an arrow at the “viewer” but where the tip of the arrow is there are fractures in the background (like the arrow is shattering glass three ways) splitting the background into three scenes with each one representing the origins; Acolyte = burning priory with the other two would have been decided,
So I’m going back to the drawing board.
I am curious to know which origin people are enjoying the most now that the first two chapters are done.
- Noble Robin
- Yeoman Robin
- Acolyte Robin
Also, are there any situations in Chapter One or Two in which you wish your origin offered a different choice?
For example, tomorrow, I intend to add a scene where Noble Robin can be recognised by Lady Elizabeth at the market.
Heya i dont know if this is just me. But everytime i start a new game and i save my game. If i want to reload that save from a new game i just started it just reloads back to the beginning of chapter 1. It’s done this twice now and everytime i just start a new game so its not like I’m reloading an old save.
Probably because the game files got updated
I believe the CoG demo saves aren’t carried over when a game is updated. It’s a safety thing so if any variables are added in an update it won’t mess up a save file.
This is a minor update adding a few variables in preparation for the upcoming combat system addition.
Plus an additional scene with Lady Elizabeth for Noble Robin.
I’m finally getting around to writing the two tournaments that end Chapter Three. the swordfighting and archery tournaments.
One thing I want to add is to allow Robin to place a bet on themselves. I’m just trying to figure out the right formula for a suitable reward.
I’m allowing Robin to bet up to ten silver coins on themselves winning the respective tournament. But what do you think is a suitable reward.
Should winning double or triple what you bet?
I would kinda base it off the importance of the tournament and how many people might come.
The potential function of the winnings is what should matter when deciding what the reward multiplier is. Do we need to buy more arrowheads, or is that a purely cosmetic choice to say “we did a thing!” for example?
Does it guarantee a better survival rate for the citizens of Nottingham if we have more coin to distribute for their trade via purchase of goods, or donations directly to them? (A hard tier achievement, perhaps?)
What does the coin Robin and the Merry Men collect/spend do for the overall plot of your story? This should matter when choosing how to approach the idea of tournament winnings.
You do have to buy equipment (arrows, repairing your sword, new sword, tools etc), you can bribe people and you can donate to the poor which improves their opinions of the Merry Men which will have other effects such as a doorman being more agreeable to let you through or offering information about a potential target.
There will be an achievement for donationing a certain amount of silver.
Is the demo not available to the public or did the author forget to update the link? Or maybe my internet is that bad :<
Try this link
There seems to be an error where the amount money that you donate in chapter 2, if you decide to do so, isn’t substracted from the total amount of money that the MC’s got. Since a HG based on the adventures of Robin Hood where you don’t have the opportunity to donate money to the poor would be kind of sad IMHO, I hope you can find a way to fix this. I also have to admit that I miss being able to see how good the MC is one in the various “ways of” on the stat screen, so if you could bring back that, I would really appreciate it.
Thats weird. I thought I fixed that bug. I’ll check the code again!
The donation thing should work as intended but I’ll make sure I haven’t messed the code up fixing something else.
The “Ways of the bandit” is now limited to focusing on three ways with choices which one you follow later.
In the beginning when you encounter wolves on the hunt I keep getting the following error:
bonds line 32: Non-existent variable ‘bond_’