Quite App-Parent: The Parenting Simulator. Year 15 Complete, and Now Actually Accessible! Updated 4/9/19


I worried this might be the case. It only didn’t happen in NPT because the stats started at zero instead of 50. I don’t know if I should take a stronger hand in tracking stat bumps to avoid this, or just scrap it and do FairMath. Or is there something that would limit it to 100% and keep it from going past? That would be a good solution too, even if it then leaves them unable to boost further.

@BeastHunter Glad you liked it, hopefully the final product will also meet with your approval!


I think fair math will be better

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You can always run a sub-routine where any stat greater then 100 gets rounded down to 100 (or whatever upper limit you chose).

Fairmath means never attaining 100 and I don’t know if you want a check equal to 100 or not.


In year 5.
In the choice:
“I try to slip in quietly and explain to $!{aname} what a bad idea this is.”

Your child frowns, but says “Yes, $!{mama}” and comes out with you.

Add a full stop after the bolded word.


Gettin’ down late with an update, yo. All typos and bugs should be busted except the 100+ thing. I will deal with that later. Leaning toward the subroutine option. I guess I couldn’t just put something in the stat folder that does it, right?


Hey there is a thread about the Saving
System, here is the link:

Hope it helps you since I must as well recommend it could be useful in order to find mistakes or bugsnin the game. Like your game a lot and even more the reason you are writing and making this.

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I don’t see why not. A subroutine works wherever it physically resides in the code as long as it is accessible.


I have a checkered past with the save system. I tried to implement it in Nuclear Powered Toaster about halfway through development, and could not get it to work at all. The presence of the save code made the whole demo unplayable. I decided to delete it since I had a deadline for the contest and couldn’t spend time with something optional like the save system. But even after I did, it messed up the demo in Dashingdon forevermore just because it had detected the save data that one time, and always showed Bad Save up at the top.

I’m under no such strict timeframe this time, beyond what I place upon myself. But I also don’t anticipate a need for a save system in the finished product (the vast majority of people purchase these titles on formats where progress is automatically saved like iOS and Google, and certainly player death isn’t a thing here). Would y’all be interested in seeing it implemented as a temporary testing feature, to be removed at publication?

I am currently writing the bit about why you’re a single parent. I pray that this isn’t too jarring tonally with the rest of the story, because no matter how much I try to keep things light it is still going to some heavy places. It’s hard to pretty up subjects like death or abandonment.


In year 11.

"You have two choices, Buckaroo Banzai: love it, or lump it. Spoiler alert: either way, you’re going.

Add a double quote after the bolded word.

"Why not give it a try? Who knows, you might have more fun than you think.

Add a double quote after the bolded word.

$!{aname} grumbles a bit, but after a sharp look he relents.


and on the way to pick up $!{aname} at the end fo the day


But you know you’re doing that thing again where just say the word ‘sigh’."

Put ‘you’ after the bolded word.

You have two choices, Buckaroo Banzai: love it, or lump it. Spoiler alert: either way, you’re going.

This option made me laugh. :+1:

I’d like the save system put in.

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In year 11.

![{fname}] is ditching me for all {fhis} camp friends.

The square bracketed text should be: fbname

In the camp scene, can you add a option to let the child decide which camp they want to go to?

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I feel like there should be a scene addressing behavior, probably in middle school. It would probably be tied to freedom.
Also, when it comes to the middle schools, is Edgewick K-8 or K-5? Will we have an option to switch to public school or homeschool (if Edgewick is K-8)? Is there another private middle school?
Also, will you include high schools that are only accessible to high Education/Athletics children? In my hometown, there is public high school and a high school that you could apply for (for students with strong academic skills). There was also the chance to apply to academically-focused boarding school in Chicago, but I don’t think that boarding school is an option in this game.


@Bugreporter Whew, really gave you a workout this time with so many typos. That’s what writing at 5 AM gets you, I suppose. And yes, I can add an option like that. Wasn’t sure if it got too repetitive to keep throwing the “let them choose” thing in there.

Well, I have a behavior scene of sorts on the list for year 13, where high Structure kids try to run away. Was not sure if I would actually do it though, might not be many people going that route to make it worthwhile. But if you want angsty preteen antics, have no fear. In year 13 or 14 you try to take them on a vacation. Dun dun dun!

Edgewick will be K-12; a lot of the private schools I have encountered tend to go that route, including the one my father-in-law taught at for many years. One stop shop for scholastics. Home school will be as well. The school will change for the public path, and that happens in year 12 (as that is when the kid is eleven). Boarding school is definitely not a choice. You might as well just jump from Year 6 to graduation and then spend the rest of the game coming up with ways to pay for your offspring’s therapy bills.


In year 9.

Jennifer looks at you, s processing everything that has just happened.


I think year 9 needs a scene for people who chose not to get a pet.
E.g. The child has a phobia of a specific animal that the MC has to help them get over. E.g. dog, cat, etc.


I had a very structured childhood (about 80 Structure stat). Never once did I feel the need (or even a burning desire) to run away. I feel like deciding to run away is based on many factors- several of which would likely not be in the game. If there is a missing-child scene, maybe it could be because they weren’t on the bus/didn’t come home when they said they would (or something along those lines).
When I mentioned behavior, I was thinking more along the lines of school behavior (disciplinary action/ good behavior award) and bullying. Looking forward to the vacation angst scenes!


I think the diorama section is my favorite scene so far. :nerd_face:

A few things I saw

A carryout order from our favorite Chinese restaurant, of course.
I’d add an ellipsis here and make the “A” lowercase so it’s like the other choices.

…a home-cooked meal
Add a period at the end.

Your absent-minded partner looks around. “So, what do we need to make this? And how long do we have to stay up to do it?”
Make this into a new paragraph.

It’s not very fun being here without you and Astro.
Add a quotation mark at the end. (It also looks like you’ll want to add a quotation mark for the ‘and my other friends’ line if you don’t have a pet).

Sure, they may have been the teensiest bit freezerburnt.
I think “freezerburnt” should be “freezer burned”.

A great many videogames are trotted out for the group to play,
“Videogames” should be “video games” – you might want to go back to the previous years to check for this typo, too.

It’s morning and you have a Metal Gear moment where you are forced to look in the mirror and say, “I feel asleep!”
Perhaps this line should change if you have the parent not play video games.

I wake $!{aname} up, tell work I’ll be in late and we scramble to come up with a halfway decent diorama as fast as humanly possible.

I think you should add a comma after “late” here. Maybe reword it too – perhaps change the “and we scramble” to “and then {aname} and I scramble” or maybe “and scramble with ${aname}” just so it’s clearer.
Edit: Actually, now that I’ll looking at this line again, since you already use the kid’s name at the start of the sentence, maybe “and then we scramble” would work better than the other two suggestions :thinking::confused:

Also, I just want you to know that I had written up a whole paragraph about this line:

“Sigh. Okay, what do we need to do?”

and how you should move the sigh outside the quotation mark or else it seems like you’re actually saying the word sigh, and then I press next and I see this:

But you know you’re doing that thing again where just say the word ‘sigh’."



How much of the in-game child’s personality is influenced by ‘nurture’ and how much is influenced by ‘nature’?
Having an alternate game mode (possibly unlocked after finishing one playthrough) wherein the child’s starting stats (including popularity and education/athletics) are randomized would be a neat idea (probably a lot of work, though).

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In year 11. In the surprise situation scene.
There should be a option to have pizza if the MC doesn’t like chinese.


In year 11, in the diorama scene, when my child takes the bus as their primary transport to school and we made the best diorama, I still get the speeding ticket for running to get my kid. Perhaps change the wording, if the child takes the bus, to “You rush to get home before (aname)…”.
Or you could write “Today’s a special day; you are picking (aname) up from school…” and have the chapter proceed as normal.


Sorry for the radio silence, pushing hard to get 20,000 words for January and prove that the November push was not a fluke. I will try to address everything that came up when I can. One quick question: I am writing the bully scene now. If the child fails to resolve it on their own, would you rather see the matter get better simply because something else takes the attention of the kids, or because you as a parent get involved and contact the other kid’s parent or the school?


I would prefer that the reader has the option to step in (or let it stew and hope the bully finds a weaker target).
Can we teach the kid self-defense as a means of dealing with the bully?
And if we raised a popular kid, can they be the bully?