I want to use conditional options to essentially make the dialogue options make sense. What I’m doing based on the CoG how-to pages isn’t working well, though. I’m getting an error message about “couldn’t extract another token” on the first line here. And, honestly, I assumed this was something I’d need help with, so I’m not surprised.
Essentially, there are four possible options for *respo, set by a previous choice. One of these options is “hand”. The other three are not. I’m trying to write it so that, based on what the player did during the previous choice, one or the other of these options is available in this choice. Note that there are another few, non-conditional options available in this choice, which I didn’t show to keep this shorter.
As always, very much appreciate the help!
John
*if (respo "hand")# This, honestly, just requires a bigger hardware intervention. You're going to have to move more than just wires.
By the time you're done, you've rearranged a third of the server room. Also by the time you're done, the intruder only has access to your bathroom maintenance log. So mission accomplished.
*line_break
You look up at Gloria, who has been helping you lug wires and CPUs around the room, and smile.
*set might %+4
*set agility %+4
*set ethical sense %-4
*goto notice
*else #This really does require a hardware intervention. You grab a laptop and sprint to the server room.
You arrive at the server room at a run, a fascinated Gloria trailing behind. Soon, both of your hands are full of wires as you start routing things the old-fashioned way. It only takes a few minutes after that before the intruder is booted from the system entirely.
*line_break
Sweaty and out of breath, you give Gloria a smile.
*set agility %+4
*set mental_acuity%+4
*set ethical_sense %-4
*goto notice3
