I’ve looked into quicktest and randomtest and I think that I understand how they work, but I have a question about a function that I don’t think they have. Is it possible (either through some kind of function or a workaround) to get some sort of data on variable values? As in, is it possible to test the maximum/minimum value of variables in a playthough/the average value of this variable? Technically finding the maximum/minimum should be easy enough (by adding up the stat changes), so calculating the average in some way would be helpful. Since you can’t assume players are going to be picking the maximum every time.
(I’m trying to calculate these so that I can decide what a reasonable stat check at certain points would be)