Question about different IF


#1

Are there different terms for different interactive fiction styles? Game mechanics for a lot of IF function differently from COG games, with the former relying on text commands from a player. Thing is, I’m not a huge fan of that. Games more similar to those made in choicescript (those which give a player the choice between written options) are what I’m into when it comes to IF, but I’ve never really seen the latter put into its own category.

I wouldn’t care if it wasn’t for the fact that looking for new IF with that style is difficult when I have no name for it.


#2

Parser games are games with text commands, CYOA (named after the Choose Your Own Adventure series) are games that have choices. ChoiceScript games are a type of CYOA, as are Twine, Texture, and Ink.


#3

MCTA, to be exact: Multiple Choice Text Adventure.

Or, as we prefer: interactive novel.


#4

And not to violate a registered trademark.