Question about different IF

Are there different terms for different interactive fiction styles? Game mechanics for a lot of IF function differently from COG games, with the former relying on text commands from a player. Thing is, I’m not a huge fan of that. Games more similar to those made in choicescript (those which give a player the choice between written options) are what I’m into when it comes to IF, but I’ve never really seen the latter put into its own category.

I wouldn’t care if it wasn’t for the fact that looking for new IF with that style is difficult when I have no name for it.

Parser games are games with text commands, CYOA (named after the Choose Your Own Adventure series) are games that have choices. ChoiceScript games are a type of CYOA, as are Twine, Texture, and Ink.


MCTA, to be exact: Multiple Choice Text Adventure.

Or, as we prefer: interactive novel.


And not to violate a registered trademark.

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