Life is, for once, good. With the acceptance to a well-known university, comes a chance at a normal life you’ve always wanted. But strange things happen in the city, and things ancient and long-forgotten start rising to the surface. Now cursed and bound to an ancient spirit, what will become of you?
Aka, university life gone wrong.
It’s meant to be an urban fantasy story with elements of horror, and some Ancient Egypt influences.
English is not my first language, and so there are going to be mistakes… on top of typos probably.
I don’t think anything needs a trigger warning so far, but this will probably change as the story progresses. (Upd.: blood, violence, refences to bullying/abuse, potentially disturbing imagery; mostly starting from ch3)
Play as m, f, or nb, romance one of at least 6 characters, team up an ancient spirit, etc.
Seems like I’m the first one to comment. I had fun and there were some moments which I found funny. Also, what’s up with the croaked mirror? Who is the murderer? JK. I just found some spelling errors including the ‘cracked’ mirror. Good luck with the game!
Aww, that wasn’t nearly enough! I was just getting into it
All the characters seem interesting and the setting engaging. Will happily wait for more.
The only thing I was confused by was the scene with the two truths and a lie. It felt like the other characters didn’t guess the one I picked? They just made some comments, then moved on. - Actually, I reread it just now and I guess the group’s moving on for modesty’s sake?
Yeah, the scene is supposed to move on, but it also has a bunch of variables at play that gave me a mild headache when coding it,- I’ll have to revise it eventually, specifically the part where they don’t guess right.
I’ve worked on it for a bit, mostly adding stuff that should’ve been there in the first place:
implemented the save game system
fixed a number of typos
started working on the stats screen
added more info to the OP
also added the first part of ch.2. It doesn’t add much to a single playthrough cause much of it are variations of scenes, but it does introduce two new characters.
I really enjoyed this! The characters are a lot of fun, I will definitely be romancing BigFatCat and Priscilla calling MC rosycheeks was so cute Looking forward to more!
@spiriter Thank you, I’m glad you liked it Making it fun was definitely one of the priorities!
Guess I might as well use this to give a small progress update: I’m still working on it, but I’ve decided to go back and edit/slightly expand ch1 before moving forward (it’s not out yet). The problem with this story is that I attempted to glue two different ideas together, and it ended up kinda unfocused because of it. So, I’ll be trying to correct this~
“Are you really an agent?”
“I don’t need to be an agent to feel you staring at my back.” A pause. “You and Emily need to take less tips from spy fiction.”
“Who are you, then?” I ask, mildly curious as to how he’ll answer.
“A human. A student.” He shrugs. “Just like you.”
That’s exactly what an agent would say.
Also, love the update, love all the characters. The focus ability of the MC (how they learn) is a fantastic way to enable roleplaying, only drawback is it automatically limits the choices available
I’m glad you like the characters I’m not good at complex plots (or even interesting premises lol) so I’m trying to compensate elsewhere~
Regarding the choice limits, yeah, it’s not perfect. One alternative would be to simply hide this text behind an *if statement without any faux-choices, kind of like the game already handles small fluff like your disposition towards animals and such. But this would leave zero hints that there even are some variations to the scenes, and result in a wall of text. --also these scenes already have unmarked variations based on who you have with you and in case of some of them, your stats. A teasing MC has a different idea of persuasion than a reserved one, for example.
Another option is to open choices to everyone and then code a “failure” branch and a “success” branch, except that… comedy/tragedy value aside, who even wants to fail? This isn’t meant to be a stat-heavy game with dead ends anyway.
So yeah, it’s not a perfect solution, but at least it’ll allow me to flesh out the different “personalities” more, I think.
O-ho, spoilers!
(I’ll never say no to more of those)
I see what you mean and I think it’s an appropriate solution to grey out the other choices. It gives you an impression (and understanding) of what to expect from the game and how other choices could have led you to a different path. Maybe it’s fine the way it is
Extra note: I think my favorite thing about the game so far is that we can run into traffic and then act all nice and friendly as if we didn’t just do something crazy and dangerous like an asshole.
I’ve finished the revision of ch1. It’s lots of fluff changes, a bit more setting lore, and a new scene that has actual maaagic. Now I can focus on finishing ch2, and then moving on QQ