Do you truly believe that we can ever be at peace, Your Majesty?
Years ago, you were uprooted from the only home you’d ever known and captured to be sold as a slave. Now, war is at your doorstep once again and you’re left in a delicate position — as a Commander of the country that invaded your homeland. While investigating a case of illegal human trafficking, you come across a nefarious plot that threatens to rip this tentative peace apart.
Precious: The Eyes of Shan is the first book of a trilogy (hopefully) that follows your character, The Commander, through the tumultous times of a country at the brink of war. Set in the fictional Empire of Hae, explore the bitter relationship between two countries and make choices that decide which side you will ally yourself with.
Play as male or female, choose to romance characters along the way.
Pick between various interactions with the people that fate crosses your paths with.
Shape the course of history with your choices.
Participate in a hunt with other nobles and compete for the top place.
Uncover a mysterious black market and auction selling body parts to the highest bidder.
Choose whether to aid a slave in attempting to run away from the palace.
Explore the vast Empire of Hae, from the stunning Gwangjeom Palace to the cold walls of the North.
First, the parts I thought were done. Well, the world building is something I’m a huge fan of, the writing has no issues from what I’ve seen, and the synopsis definitely caught my attention. something that does mildly concern me is the option for picking your weapon early in the game, fight scenes are already chaotic to write, but when you factor in weapons that the player types in, I don’t think it’s going to be possible to compensate for that many different variations. I would also suggest implementing the usual save system sometime soon. For the achievements, I feel like the descriptions are a tiny bit overboard; I’m thinking of the one the player receives after first meeting the emperor.
Wow, this is really good. The stats are well thought out and detailed (considering this is your first IF).I love the world building, the PCs backstory already has me hooked from the little given. I hope we can get more on the ROs than the descriptions given as it progresses.
If possible, please put a save system
Yup! With body types and weapon types, the @Bacondoneright said that they had to program… 36 different variations to the same fighting scene? I’m sure they would remember better than I do, but it is easy for that to get out of hand if you are not careful.
Gave this a try today, and already seeing some interesting potential in this! Had a pretty strong opening, and I do rather enjoy the idea of being the commander of a small-ish unit of soldiers and all that. Quite curious to see where this can go, and the types of shenanigans we can get up to
I wanted to touch base after I actually played it and say it’s very impressive!
I feel like other authors are so efficient with establishing everything, I’m much more of a prose-writer myself so I like building scene to scene with flowing thoughts. This appeals to me a lot! I am really excited to see another East Asian inspired setting too (Though yours seems to be based on Korea while mine is on Tang dynasty China)! I’ll be following for progress on this one, I wish you all the luck in continuing the project.
Also, if you ever need a writing buddy, I’m always down to make new friends! :o
On the ROs: I like all 3 of the ones that I have seen. I wonder if there will be any poly implementation far in the future though I know it is probably too early to say. I think that the Emperor romance appeals to me the most, the mix of knowing eachother while also the question of power, ‘can we? should we?!?’ always appeals to me. I assume one of the ROs is the childhood friend. I think the flashbacks play pretty well into the flow.