Honestly an argument could be made only letting you be good or only letting you be bad and introducing flavors of said morality to keep the choices element. Should be either to make a coherent narrative around rather than two very opposite alignements.
The summary kind of makes it sound as if Aphantasia is a disability when its really just a different style of thinking. You can still imagine things with Aphant. It’s just different.
I had hoped that specifying that aphantasia renders you unable to visualize anything you imagine would prevent being misleading about that.
It is… I don’t know where it made it sound like so but it’s clear.
I can certainly see a lot of your perspective here and understand why you’re facing this dilemma- you make good points!
Ultimately it is up to you which direction you go and with the greater context provided I think either story could be interesting. You can definitely still have character progression while the character is losing their superpowers, it just becomes a fundamentally different sort of experience that will appeal to a different crowd entirely, I think. Learning that you’re losing your powers and trying to learn how to compensate in other ways would be an interesting experience.
If I can make an additional suggestion for the alternate version of this game you’re considering, it would be very interesting to plot the power arc so that the player begins as super-powerful and reliant on that, then starts losing the powers and has to “take boxing lessons” so to speak, and improve their mundane abilities to stay in the game, even at some point having to keep going with no powers at all, but then it would be very rewarding to see that as the low point of a power curve, where after sufficient time with this in the story, the character’s superpowers begin to ramp back up again, and then they can finish out the game at a peak of mundane ability coupled with regained superpowers against a threat that they wouldn’t be able to face with either alone.
Maybe the enemy or situation in the climax is just too powerful for someone mundane to handle, but you’ve gained a resistance to the power-draining or learned how to reverse it, so while it can still happen to you, you recover quickly, so there could be moments in the climax where your powers flash out again and you have to rely on mundane abilities, but then they come back allowing you to use them to overcome some other obstacle. I feel like that would be a satisfying character arc and climax.
