# Polls about COG, HG, and IF games

**URL:** <https://forum.choiceofgames.com/t/polls-about-cog-hg-and-if-games/49125>\
**Category:** Writing and Content\
**Created:** [January 8, 2019, 11:36pm UTC](https://forum.choiceofgames.com/t/polls-about-cog-hg-and-if-games/49125 "2019-01-08T23:36:14Z")\
**Posts on this page:** 1\
**Showing post:** 503

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**Author:** ![StorybookParagon](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/storybookparagon/32/61008_2.png) [@StorybookParagon](https://forum.choiceofgames.com/u/StorybookParagon)\
**Post date:** [December 13, 2020, 1:02am UTC](https://forum.choiceofgames.com/t/polls-about-cog-hg-and-if-games/49125/503 "2020-12-13T01:02:52Z")

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While “researching” other CoG games, I noticed there were two ways authors are keeping track of the player character’s personalities with their stats: Boolean and Variable. Yes, I know that a Boolean is a variable. It was just easier to conceptualize it this way for me.

**Boolean Personalities.** Essentially personality traits that are limited, like true or false Booleans. This is where players can specifically select ways that their character can behave. It can be found in [Tin Star](https://forum.choiceofgames.com/t/tin-star-out-on-steam-40-off-during-launch-week/9854) and [Freak: Amidst the Neon Lights](https://forum.choiceofgames.com/t/freak-amidst-the-neon-lights-wip-and-playtest-last-update-july-4th-2019/13740/2635).

**Variable Personalities.** The more familiar way many works in progress projects are developed. These are the standard opposed pairs, percentage, and numeric counted ways that a personality is measured. Think about works like [The Wayhaven Chronicles](https://forum.choiceofgames.com/t/new-hosted-game-the-wayhaven-chronicles-book-one-by-mishka-jenkins/36224) or [The One Chosen](https://forum.choiceofgames.com/t/the-one-chosen-wip-updated-13-11-2020/57811).

They have their own sets of advantages and disadvantages. Some projects mixed together the two in spectacular fashion. I’d like to know what the folks at home would prefer and if they have a reason for that preference.

[details = Caveats]

- This does not take into account specific ways that variables are used to calculate the consequences of a player’s actions, such as wounds or stress.
- This is specifically talking about “personality stats” quantifiable by variables, not preset personalities of a character.
- This is meant for general purpose questioning, not specific ways that the author may manipulate or use those stats (e.g. personality-based checks).
- And to cover my basis of perhaps treading old territory:

> [@Personality stats vs Attribute stats](https://forum.choiceofgames.com/t/personality-stats-vs-attribute-stats/68704/12):
>
> Hello,
> 
> There’s already been several threads talking about this topic, or related to this topic. I’ll link them below for reference.
> 
> Best of luck.
> 
> [Opinions about Stats (Skills, Relationships and Personality)](https://forum.choiceofgames.com/t/opinions-about-stats-skills-relationships-and-personality/29531)  
> [Stats-Based Games VS Non-Stats-Based Game](https://forum.choiceofgames.com/t/stats-based-games-vs-non-stats-based-game/37267)  
> [Distributing Personality Stats](https://forum.choiceofgames.com/t/distributing-personality-stats/48312)  
> [Narrative Changing based on stats](https://forum.choiceofgames.com/t/narrative-changing-based-on-stats/45680)  
> [Balancing narrative “Try/Fail” “Yes/But” “No/And” scenes with choices](https://forum.choiceofgames.com/t/balancing-narrative-try-fail-yes-but-no-and-scenes-with-choices/28454)  
> [Relativity/absoluteness of relationship stats](https://forum.choiceofgames.com/t/relativity-absoluteness-of-relationship-stats/33145)  
> [Stats vs Skills](https://forum.choiceofgames.com/t/stats-vs-skills/34588)  
> [Best Use of Personality Stats?](https://forum.choiceofgames.com/t/best-use-of-personality-stats/35578)

[/details]

_Poll ([view on site](https://forum.choiceofgames.com/t/polls-about-cog-hg-and-if-games/49125/503))_

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